//constructor for this state, sets the gondola that requested this state as the owner public GondoIdle(GondolaAI gondolaAI) { gondola = gondolaAI; }
public GondoPlay(GondolaAI gondolaAI) { gondola = gondolaAI; }
public GondoTravel(GondolaAI gondolaAI) { gondola = gondolaAI; }
public GondoMeetup(GondolaAI gondolaAI) { gondola = gondolaAI; }
public GondoHeld(GondolaAI gondolaAI) { gondola = gondolaAI; }