public virtual void Initialize(GolfBallManager gbm) { parent = gbm; rgbd = GetComponent <Rigidbody>(); network = NetworkManager.instance; }
public override void Initialize(GolfBallManager gbm) { ballsAvailable = totalBallsAvailable + 1; cooldownCounter = cooldown; isAbilityBall = true; base.Initialize(gbm); }
private void Start() { network = NetworkManager.instance; if (!network) { return; } _myID = network.GetId(); golfBallManager = GameObject.Find("Golf Ball Manager")?.GetComponent <GolfBallManager>(); }
public override void Initialize(GolfBallManager gbm) { ballsAvailable = totalBallsAvailable; cooldownCounter = cooldown; base.Initialize(gbm); }
public override void Initialize(GolfBallManager gbm) { base.Initialize(gbm); meshRend = GetComponent <MeshRenderer>(); }