void Start() { ps = GameObject.Find("Body").GetComponent <PlayerStatus>(); playerHP_UI = GameObject.Find("Player_HP_UI").GetComponent <Slider>(); playerSP_UI = GameObject.Find("Player_ST_UI").GetComponent <Slider>(); gs = GameObject.Find("PBR_Golem").GetComponent <GolemStatus>(); MonsterHP_UI = GameObject.Find("Boss_HP_UI").GetComponent <Slider>(); MonsterSP_UI = GameObject.Find("Boss_ST_UI").GetComponent <Slider>(); }
void Start() { keyDictionary = new Dictionary <string, bool> { { "Space", false }, { "LeftShift", false }, { "Q", false }, { "LMouse", false }, { "RMouse", false }, }; tr = GetComponent <Transform>(); eh = GameObject.Find("StageEventHandler").GetComponent <EventHandler>(); gs = GameObject.Find("PBR_Golem").GetComponent <GolemStatus>(); tr_body = GameObject.Find("Body").GetComponent <Transform>(); pStatus = GameObject.Find("Body").GetComponent <PlayerStatus>(); tr_Cam = GameObject.Find("Main Camera").GetComponent <Transform>(); LookRight = Vector3.right; LookForward = Vector3.forward; CharacterGoto = Vector3.forward; poller = GameObject.Find("ObjectPoller").GetComponent <ObjectPoller>(); skillManager = GameObject.Find("SkillUI").GetComponent <SkillManager>(); }
private void Start() { Gs = transform.GetComponent <GolemStatus>(); TargetSet(GameObject.Find("Player")); }