Example #1
0
 private void BackgroundWorker_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
 {
     while (true)
     {
         WoodText.Invoke(() => WoodText.Text         = String.Format("Wood ({0})", GameMemoryAdresses.GetPlayerWood()));
         CrystalsText.Invoke(() => CrystalsText.Text = String.Format("Crystals ({0})", GameMemoryAdresses.GetPlayerCrystals()));
         MercuryText.Invoke(() => MercuryText.Text   = String.Format("Mercury ({0})", GameMemoryAdresses.GetPlayerMercury()));
         GemsText.Invoke(() => GemsText.Text         = String.Format("Gems ({0})", GameMemoryAdresses.GetPlayerGems()));
         StonesText.Invoke(() => StonesText.Text     = String.Format("Stones ({0})", GameMemoryAdresses.GetPlayerStones()));
         SulfurText.Invoke(() => SulfurText.Text     = String.Format("Sulfur ({0})", GameMemoryAdresses.GetPlayerSulfur()));
         GoldText.Invoke(() => GoldText.Text         = String.Format("Gold ({0})", GameMemoryAdresses.GetPlayerGold()));
     }
 }
Example #2
0
    //Called in the update method; assigns player UI elements to their correct values
    void UpdatePlayerStats()
    {
        HealthText.SetText(this.HP.ToString());

        TavernHealthText.SetText(this.HP.ToString());

        TavernGoldText.SetText(gold.ToString());

        GoldText.SetText(gold.ToString());

        XPText.SetText(xp.ToString());
        LevelText.SetText(level.ToString());

        TurnsText.SetText(turnNumber.ToString());
    }