//Protobuffer从MemoryStream进行反序列化 public bool FromMemoryStream(MemoryStream protoMS) { GodWeaponRpcInlayReply pb = ProtoBuf.Serializer.Deserialize <GodWeaponRpcInlayReply>(protoMS); FromPB(pb); return(true); }
//从Protobuffer类型初始化 public void FromPB(GodWeaponRpcInlayReply v) { if (v == null) { return; } m_Result = v.Result; m_Id = v.Id; m_GemId = v.GemId; m_Pos = v.Pos; }
//转化成Protobuffer类型函数 public GodWeaponRpcInlayReply ToPB() { GodWeaponRpcInlayReply v = new GodWeaponRpcInlayReply(); v.Result = m_Result; v.Id = m_Id; v.GemId = m_GemId; v.Pos = m_Pos; return(v); }