public void InitFromJSON(String text) { JObject testJson = JObject.Parse(text); attackSpeed = (double)testJson["attackSpeed"]; moveSpeed = (double)testJson["moveSpeed"]; spriteImage = (string)testJson["spriteImage"]; attackPwr = (int)testJson["attackPwr"]; maxHealth = (int)testJson["maxHealth"]; attackRange = (int)testJson["attackRange"]; aggroRange = (int)testJson["aggroRange"]; colorName = (string)testJson["color"]; if (testJson.ContainsKey("armor")) { armor = (double)testJson["armor"]; } else { armor = 0; } /* * if (testJson.ContainsKey("fillColor")) * { * fillColorName = (string)testJson["fillColor"]; * drawColor = ConvertStringToColor(fillColorName); * } */ if (testJson.ContainsKey("sprite")) { string spriteName = (string)testJson["sprite"]; if (testJson.ContainsKey("animations")) { animManager = new AnimationManager(spriteName, testJson); } else { animManager = new AnimationManager(spriteName); } this.AddChild(animManager); animManager.Play("move"); } if (testJson.ContainsKey("abilities")) { JArray abilities = (JArray)testJson["abilities"]; foreach (JObject ability in abilities) { string abilityName = (string)ability["actionName"]; JObject compileTimeArgs = (JObject)ability["compileTimeArgs"]; CardAct tempAction = GodClass.GetAction(abilityName, compileTimeArgs); this.abilityList.Add(tempAction); } } }
public void LogicInit(String text) { JObject cardJson = JObject.Parse(text); cardTitle = (string)cardJson["cardTitle"]; cardText = (string)cardJson["cardText"]; cardImage = (string)cardJson["cardImage"]; cardCost = (int)cardJson["cardCost"]; if (cardJson.ContainsKey("cardTiming")) { cardTiming = ((string)cardJson["cardTiming"]).ToLower() == "immediate" ? CardTimeOpts.Immediate : CardTimeOpts.Queued; } JArray cardActions = (JArray)cardJson["cardActions"]; foreach (JObject cardAction in cardActions) { string cardName = (string)cardAction["actionName"]; JObject compileTimeArgs = (JObject)cardAction["compileTimeArgs"]; CardAct tempAction = GodClass.GetAction(cardName, compileTimeArgs); this.cardActionList.Add(tempAction); } }