private List <Characters> caveEncounter1() { List <Characters> caveEncounter1 = new List <Characters>(); Goblin g1 = new Goblin(); GoblinRogue gR = new GoblinRogue(); Goblin g2 = new Goblin(); caveEncounter1.Add(g1); caveEncounter1.Add(g2); caveEncounter1.Add(gR); return(caveEncounter1); }
protected override void Awake() { base.Awake(); rogueAI = GetComponent <GoblinRogue>(); }
public void SetRogueAI(GoblinRogue rogueAI) { this.rogueAI = rogueAI; }
public void Initialize(Animator animator, GoblinRogue rogueAI, float damage) { SetEnemyAnimator(animator); SetRogueAI(rogueAI); SetDamage(damage); }