Example #1
0
    private void Start()
    {
        foreach (GameObject piece in pieces)
        {
            piece.SetActive(false);
        }

        GoalPizza pizza = GameObject.FindGameObjectWithTag("MainPizza").GetComponent <GoalPizza>();

        state = pizza.CurrentState();
        pieces[state].SetActive(true);
    }
Example #2
0
    private void OnTriggerEnter(Collider other)
    {
        //Destroy(gameObject);
        if (!collected)
        {
            RoomTower tower = GameObject.FindGameObjectWithTag("RoomStack").GetComponent <RoomTower>();
            tower.pizzaTaken();

            GoalPizza pizza = GameObject.FindGameObjectWithTag("MainPizza").GetComponent <GoalPizza>();
            pizza.AddPiece();

            pieces[state].SetActive(false);
            collected = true;
        }
    }
Example #3
0
    void Update()
    {
        RaycastHit hit;

        string message = "";

        if (Input.GetKeyDown(KeyCode.R))
        {
            GameObject.FindGameObjectWithTag("MainPizza").GetComponent <GoalPizza>().ResetLevel();
            RoomTower tower = GameObject.FindGameObjectWithTag("RoomStack").GetComponent <RoomTower>();
            tower.DeactivateDoorsInRooms();
            tower.TeleportToStart(transform);
        }

        if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, range))
        {
            if (Input.GetKeyDown(KeyCode.E))
            {
                if (hit.transform.tag == "Door")
                {
                    if (isCodeCorrect())
                    {
                        hit.transform.GetComponent <Door>().Open(true);
                        resetCode();
                    }
                    else
                    {
                        hit.transform.GetComponent <Door>().Open(false);
                    }
                }
            }

            if (hit.transform.tag == "MainPizza")
            {
                GoalPizza pizza = hit.transform.GetComponent <GoalPizza>();

                if (pizza != null && pizza.CurrentState() == 8)
                {
                    message = "Press E to eat pizza and start again.";

                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        pizza.EatPizza();
                    }
                }
            }
            else if (hit.transform.tag == "LeftLamp")
            {
                if (Input.GetKeyDown(KeyCode.E))
                {
                    inputCode(1);
                }
            }
            else if (hit.transform.tag == "RightLamp")
            {
                if (Input.GetKeyDown(KeyCode.E))
                {
                    inputCode(0);
                }
            }
        }
        interactText.text = message;
    }