Example #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            this.pausemanager.Pause(this.timecouter, PauseManager.MONO);
            print("GoalHit");
            goalbell = transform.GetComponentInParent <GoalBell>();
            goalbell.SendGameStageGOAL();
            GetComponent <Renderer>().enabled = false;
            particle.GetComponent <ParticleSystem>().Stop();

            GameObject.Find("AudioObj").GetComponent <AudioObj>().PlayGoalBGM();
        }
    }
Example #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        //既に当たっていたらリターン
        if (hitFlag)
        {
            return;
        }
        if (other.gameObject.tag == "Player" && !other.isTrigger)
        {
            goalscript = transform.parent.GetComponent <GoalBell>();
            goalscript.CountSub();

            this.sourceAudio.PlaySE((int)AudioList.AUDIO_BELL);

            particle = Instantiate(GameObject.Find("EffectManager").GetComponent <EffectManager>().bellSparkleEffect);
            particle.transform.position = transform.position + Vector3.back * 3.0f + Vector3.down * 0.22f;
            particle.GetComponent <ParticleSystem>().Play();
            particle.transform.parent = transform;

            hitFlag = true;
        }
    }