Example #1
0
    void SetReady(GameObject itemObj, GameObject parent)
    {
        if (parent != null)
        {
            itemObj.transform.parent = parent.transform;
        }

        itemObj.transform.localPosition = Vector3.up * 9999;
        itemObj.SetActive(true);

        GoItem item = itemObj.GetComponent <GoItem>();

        if (item != null)
        {
            item.OnGettingOutPool();
        }
    }