Example #1
0
 private void SpawnPlayer()
 {
     foreach (GameObject Go in FindObjectsOfType(typeof(GameObject)) as GameObject[])
     {
         Go.SendMessage("OnNetworkLoadedLevel", SendMessageOptions.DontRequireReceiver);
     }
     //GameObject g = (GameObject) Network.Instantiate (General.personaje, transform.position, transform.rotation, 0);
     //g.name = Network.player.ipAddress;
 }