void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "block") { blocksDestroyed += 1; Instantiate(destroyedblock, col.gameObject.transform.position, Quaternion.identity); destroyedblock.transform.localScale = Vector3.one * 0.3f; Destroy(col.gameObject); if (blocksDestroyed >= 16) { gameManager.uWin(); } } if (col.gameObject.tag == "Destroyer") { gameManager.GameOver(); Destroy(gameObject); } }