Example #1
0
        protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            GluxManager.Update();
            HighlightManager.Self.Activity();
            EditingManager.Self.Activity();

            base.Update(gameTime);
        }
Example #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            // I don't think GView needs a ScreenManager activity does it?
            //Screens.ScreenManager.Activity();
            EditorLogic.Activity();

            GluxManager.Update();
            base.Update(gameTime);
        }
Example #3
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            ScreenManager.Activity();

            EditorLogic.Activity();

            // TODO: Add your update logic here
            GluxManager.Update();
            base.Update(gameTime);
        }
Example #4
0
        internal void UpdateToSelectedElement()
        {
            var element = ArrowState.Self.CurrentGlueElement;

            if (element != null)
            {
                GluxManager.ShowElement(element.Name);
                GluxManager.Update();
                ArrowState.Self.CurrentArrowElementVm.Refresh();
                //ArrowCommands.Self.GuiCommands.RefreshSingleElementTreeView();
                SelectionManager.Self.UpdateToSelectedElementOrInstance();

                ArrowState.Self.RaiseCurrentArrowElementChangedEvent();
            }
            ArrowCommands.Self.Delete.PopulateDeleteMenuFromArrowState();
        }