Example #1
0
        //绘制1坐标轴,含有箭头:
        private void DrawOLineInGL(double azimuth, double elevation, float length, float width, Color color, bool arrow)
        {
            float colorR, colorG, colorB;
            float x, y, z;

            colorR = color.R / 255.0f;
            colorG = color.G / 255.0f;
            colorB = color.B / 255.0f;

            x = length * (float)Math.Cos(elevation) * (float)Math.Cos(azimuth);
            y = length * (float)Math.Cos(elevation) * (float)Math.Sin(azimuth);
            z = length * (float)Math.Sin(elevation);

            GL.LineWidth(width);
            GL.Begin(BeginMode.Lines);
            GL.Color3(colorR, colorG, colorB);
            GL.Vertex3(0.0f, 0.0f, 0.0f);
            GL.Vertex3(x, y, z);     //三轴末端位置
            GL.End();

            if (arrow)
            {
                float vx, vy, vz;
                vx = xMul(y, z, 0, 1);
                vy = xMul(z, x, 1, 0);
                vz = xMul(x, y, 0, 0);

                GL.LineWidth(1.0f);
                GL.PushMatrix();       //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

                GL.Translate(x, y, z); //坐标轴箭头所在位置
                if (isInLimits(elevation, Math.PI / 2, Math.PI / 2 * 3))
                {
                    GL.Rotate((float)(90 - elevation / Math.PI * 180), vx, vy, vz);     //上半球?
                }
                else
                {
                    GL.Rotate(-(float)(90 - elevation / Math.PI * 180), vx, vy, vz); //下半球?
                }
                Glu.Cylinder(Glu.NewQuadric(), 0.03, 0.0, 0.2, 20, 5);               //圆锥形作箭头
                //Glu.Sphere(Glu.NewQuadric(), 0.05, 12, 12);//球体作箭头
                GL.PopMatrix();                                                      //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
            }
        }
Example #2
0
        public Sphere(Vector3 pos, float radius, int slices, int stacks, int bodyIndex)
        {
            this.pos       = pos;
            this.radius    = radius;
            this.slices    = slices;
            this.stacks    = stacks;
            quad           = Glu.NewQuadric();
            this.bodyIndex = bodyIndex;
            this.cellPos   = Vector3.Zero;
            cells          = new List <Body>(8);
            cellArray      = new uint[8];

            /*for (int i = 0; i < 8; i++)
             *  cellArray[i] |= (uint)bodyIndex << 5;*/

            foreach (Body cell in cells)
            {
                checkCellType(cell.getPos().X, cell.getPos().Y, cell.getPos().Z, false);
            }
        }
Example #3
0
        //画多个内置立体件:
        private void DrawModels()
        {
            float width  = 3;
            float height = 3;
            float length = 3;

            GL.LineWidth(4);
            GL.PointSize(8);
            var obj = Glu.NewQuadric();

            //Glu.QuadricDrawStyle(obj, QuadricDrawStyle.Line);
            //Glu.QuadricDrawStyle(obj, QuadricDrawStyle.Silhouette);
            //Glu.QuadricDrawStyle(obj, QuadricDrawStyle.Point);
            //Glu.QuadricDrawStyle(obj, QuadricDrawStyle.Fill);
            Glu.QuadricDrawStyle(obj, QuadricDrawStyle.Line);

            ////画大正方形上可旋转各对象 Draw plane that the objects rest on
            //GL.PushMatrix();
            //GL.Color4(0.5f,0.3f, 0.5f, 0.5f); // Blue
            //GL.Normal3(0.0f, 1.0f, 0.0f);
            //GL.Begin(BeginMode.Quads);
            //GL.Vertex3(-10.0f, -2.5f, -10.0f);
            //GL.Vertex3(-10.0f, -2.5f, 10.0f);
            //GL.Vertex3(10.0f, -2.5f, 10.0f);
            //GL.Vertex3(10.0f, -2.5f, -10.0f);
            //GL.End();
            //GL.PopMatrix();

            ////画网线空心球
            //GL.PushMatrix();
            //GL.Color3(0.6f, 0.6f, 0.8f);
            //GL.Translate(0.0f, -3.0f, 0.0f);
            //Glu.Sphere(obj, 2, 6, 4);//球体-----------------
            //GL.PopMatrix();

            ////画立方体(6个正方形) Draw red cube
            //GL.PushMatrix();
            //GL.Color3(0.5f, 0.75f, 0.5f);
            //GL.Translate(0.0f, 3.0f, 0.0f);
            //GL.Begin(BeginMode.Quads);
            ////
            //GL.Normal3(0.0f, 0.0f, -1.0f);
            //GL.Vertex3(-width, height, -length); //0
            //GL.Vertex3(width, height, -length);  //1
            //GL.Vertex3(width, -height, -length);//2
            //GL.Vertex3(-width, -height, -length); //3
            ////
            //GL.Normal3(0.0f, 0.0f, 1.0f);
            //GL.Vertex3(-width, height, length);  //4
            //GL.Vertex3(-width, -height, length); //5
            //GL.Vertex3(width, -height, length);   //6
            //GL.Vertex3(width, height, length);  //7
            ////
            //GL.Normal3(0.0f, 1.0f, 0.0f);
            //GL.Vertex3(-width, height, length);  //8 (4)
            //GL.Vertex3(width, height, length);   //9 (6)
            //GL.Vertex3(width, height, -length); //10 (0)
            //GL.Vertex3(-width, height, -length);  //11 (1)
            ////
            //GL.Normal3(0.0f, -1.0f, 0.0f);
            //GL.Vertex3(-width, -height, length); //12 (5)
            //GL.Vertex3(-width, -height, -length);//13 (2)
            //GL.Vertex3(width, -height, -length);  //14 (7)
            //GL.Vertex3(width, -height, length); //15 (3)
            ////
            //GL.Normal3(1.0f, 0.0f, 0.0f);
            //GL.Vertex3(width, height, -length);  //16 (1)
            //GL.Vertex3(width, height, length);   //17 (6)
            //GL.Vertex3(width, -height, length); //18 (3)
            //GL.Vertex3(width, -height, -length);  //19 (7)
            ////
            //GL.Normal3(-1.0f, 0.0f, 0.0f);
            //GL.Vertex3(-width, height, -length); //20 (0)
            //GL.Vertex3(-width, -height, -length);//21 (2)
            //GL.Vertex3(-width, -height, length);  //22 (4)
            //GL.Vertex3(-width, height, length); //23 (5)
            ////
            //GL.End();
            //GL.PopMatrix();

            //绿色球体 Draw green sphere
            GL.PushMatrix();
            GL.Color3(0.0f, 1.0f, 0.0f);
            GL.Translate(-6.0f, 0.0f, 0.0f);
            Glu.Sphere(obj, 2.5f, 8, 12);
            GL.PopMatrix();

            ////黄色锥体 Draw yellow cone
            //GL.PushMatrix();
            //GL.Color3(1.0f, 1.0f, 0.0f);
            //GL.Rotate(-90.0f, 1.0f, 0.0f, 0.0f);
            //GL.Translate(6.0f, 0.0f, -2.4f);
            //Glu.Cylinder(obj, 2.5f, 1.0f, 5.0f, 8, 12);
            //GL.PopMatrix();

            ////绘制实心圆环 Draw magenta torus
            //GL.PushMatrix();
            //GL.Color3(1.0f, 0.0f, 1.0f);
            //GL.Translate(0.0f, 0.0f, 2.0f);
            //DrawTorus(5.0f, 1.0f, 20, 20);//绘制实心圆环
            //GL.PopMatrix();

            ////绘制八面体 Draw cyan octahedron
            //GL.PushMatrix();
            //GL.Color3(0.0f, 1.0f, 1.0f);
            //GL.Translate(0.0f, -2.0f, 0f);
            //Glu.Sphere(obj, .5, 4, 2);//绘制八面体
            //GL.PopMatrix();
        }
Example #4
0
 public cGLShape()
 {
     quadObj = Glu.NewQuadric();
 }