Example #1
0
        }                                                                       // NRT - Set in constructor

        public GlowEffect()
        {
            EffectData = new GlowData();

            blurEffect     = new GaussianBlurEffect();
            contrastEffect = new BrightnessContrastEffect();
            screenBlendOp  = new UserBlendOps.ScreenBlendOp();
        }
Example #2
0
        public GlowEffect()
        {
            EffectData = new GlowData ();

            blurEffect = new GaussianBlurEffect ();
            contrastEffect = new BrightnessContrastEffect ();
            screenBlendOp = new UserBlendOps.ScreenBlendOp ();
        }
Example #3
0
            Glow readGlow(BinaryReader reader)
            {
                Glow newGlow   = new Glow();
                var  glowCount = reader.ReadByte();

                newGlow.glowData = new List <GlowData>();

                for (var i = 0; i < glowCount; i++)
                {
                    GlowData newGlowData = new GlowData();
                    newGlowData.position   = reader.ReadSingle();
                    newGlowData.materialID = reader.ReadUInt16();

                    newGlow.glowData.Add(newGlowData);
                }

                return(newGlow);
            }
Example #4
0
 public void AddToRedrawList(GameObject pObject, Color pTintColor)
 {
     if (!m_redrawObjects.ContainsKey(pObject))
     {
         m_redrawObjects.Add(pObject, pObject.layer);
         GlowData value = new GlowData(pTintColor, pObject.layer);
         m_bgGlowDataList.Add(pObject, value);
         foreach (Renderer key in pObject.GetComponentsInChildren <Renderer>())
         {
             m_bgGlowData[key] = value;
         }
     }
     else
     {
         m_bgGlowDataList[pObject].TintColor = pTintColor;
     }
     if (m_redrawCamera != null && m_screenComposer != null)
     {
         Behaviour redrawCamera = m_redrawCamera;
         Boolean   enabled      = true;
         m_screenComposer.enabled = enabled;
         redrawCamera.enabled     = enabled;
     }
 }