public void UpdateGlow(int millisecondsSinceLastUpdate) { _glow.Update(millisecondsSinceLastUpdate); _glow.Position = (WorldPosition - CameraPosition) + (new Vector2(Frame.Width, Frame.Height) / 2.0f); }
public void UpdateGlow(int millisecondsSinceLastUpdate) { _glow.Update(millisecondsSinceLastUpdate); _glow.Position = WorldPosition - CameraPosition; _glow.Tint = Tint; }
public void UpdateGlow(int millisecondsSinceLastUpdate) { _glow.Update(millisecondsSinceLastUpdate); _glow.Tint = FadedTint; _glow.Position = _position + Offset; }