void ActivateVehicles() { NetworkPlayerVehicle[] npvs = FindObjectsOfType <NetworkPlayerVehicle>(); foreach (NetworkPlayerVehicle npv in npvs) { npv.GetComponent <PhotonView>().RPC(nameof(NetworkPlayerVehicle.ActivateVehicleInputs), RpcTarget.AllBufferedViaServer); } photonView.RPC(nameof(ActivateArrow_RPC), RpcTarget.All); physXSceneManager.doPhysics = true; GamestateTracker gamestateTracker = FindObjectOfType <GamestateTracker>(); GlobalsEntry globals = gamestateTracker.globals; float time = globals.timeLimit; globals.Release(); timer = FindObjectOfType <TimerBehaviour>(); if (timer != null) { timer.HostStartTimer(time); } }