public void KillPlayer() { playerObject.transform.position = new Vector3(playerScript.startingLocation.x, playerScript.startingLocation.y, playerScript.startingLocation.z); playerObject.transform.eulerAngles = new Vector3(0, playerScript.startingLocation.rotation, 0); playerScript.mouseLook.Init(playerObject.transform, playerScript.cam.transform); Debug.Log("Player killed!"); timer.ResetAll(); }