public void Setup(Game game) { GlobalServices.SetGame(game); this.PlayerController = new PlayerController(game); game.Components.Add(this.PlayerController); GlobalServices.SetPlayerInput(this.PlayerController); var soundPlayer = new NullSoundPlayer(); GlobalServices.SetSoundPlayer(soundPlayer); var spriteLibrary = new DummySpriteLibrary(); GlobalServices.SetSpriteLibrary(spriteLibrary); }