Example #1
0
    private void Awake()
    {
        rigidbody2D = GetComponent <Rigidbody2D>();
        leftHandDefaultTransform  = leftHand.transform;
        rightHandDefaultTransform = rightHand.transform;

        leftHandDefaultOffset     = leftHand.transform.localPosition;
        rightHandDefaultOffset    = rightHand.transform.localPosition;
        armsDefaultPosition       = armsContainer.transform.localPosition;
        leftHandCustomRestOffset  = leftHandDefaultOffset;
        rightHandCustomRestOffset = rightHandDefaultOffset;
        arms = armsContainer.GetComponent <Arms>();
        globalPiecesController = FindObjectOfType <GlobalPiecesController>();
        spriteContainer.transform.localScale = Vector3.one;
        rewiredPlayer           = ReInput.players.GetPlayer(playerId);
        jumpingObject           = GetComponent <JumpingObject>();
        audioSourceMultichannel = GetComponent <AudioSourceMultichannel>();
    }
Example #2
0
 private void Awake()
 {
     globalPiecesController = FindObjectOfType <GlobalPiecesController>();
 }
Example #3
0
 private void Awake()
 {
     animator = GetComponent <Animator>();
     globalPiecesController             = FindObjectOfType <GlobalPiecesController>();
     globalPiecesController.GoodAction += Cheer;
 }
Example #4
0
 private void Awake()
 {
     globalPiecesController           = FindObjectOfType <GlobalPiecesController>();
     globalPiecesController.GameOver += OnGameOver;
 }