private void Awake() { rigidbody2D = GetComponent <Rigidbody2D>(); leftHandDefaultTransform = leftHand.transform; rightHandDefaultTransform = rightHand.transform; leftHandDefaultOffset = leftHand.transform.localPosition; rightHandDefaultOffset = rightHand.transform.localPosition; armsDefaultPosition = armsContainer.transform.localPosition; leftHandCustomRestOffset = leftHandDefaultOffset; rightHandCustomRestOffset = rightHandDefaultOffset; arms = armsContainer.GetComponent <Arms>(); globalPiecesController = FindObjectOfType <GlobalPiecesController>(); spriteContainer.transform.localScale = Vector3.one; rewiredPlayer = ReInput.players.GetPlayer(playerId); jumpingObject = GetComponent <JumpingObject>(); audioSourceMultichannel = GetComponent <AudioSourceMultichannel>(); }
private void Awake() { globalPiecesController = FindObjectOfType <GlobalPiecesController>(); }
private void Awake() { animator = GetComponent <Animator>(); globalPiecesController = FindObjectOfType <GlobalPiecesController>(); globalPiecesController.GoodAction += Cheer; }
private void Awake() { globalPiecesController = FindObjectOfType <GlobalPiecesController>(); globalPiecesController.GameOver += OnGameOver; }