/// <summary>
    /// 添加物品 食材成熟后如果当前格子为空 则新开辟一个物品地址,不为空就直接添加个数即可
    /// </summary>
    /// <param name="itemID"></param>
    public void AddItem(int itemID)
    {
        //根据ID找到与之对应的物品 如烧烤的是一块生肉 那么成品应是一块熟肉
        Model_Item item = Ctrl_InventoryManager.Instance.GetItemById(GlobalParametr.GetCookingProduct(itemID));

        if (Item == null)
        {
            Item = Ctrl_InventoryManager.Instance.NewItem(item.id);

            /* Item = new Model_Item
             * {
             *   id = item.id,
             *   itemName = item.itemName,
             *   itemType = item.itemType,
             *   equipmentType = item.equipmentType,
             *   materialType = item.materialType,
             *   consumption = item.consumption,
             *   maxStack = item.maxStack,
             *   currentNumber = item.currentNumber,
             *   buyPriceByGold = item.buyPriceByGold,
             *   buyPriceByDiamond = item.buyPriceByDiamond,
             *   sellPriceByGold = item.sellPriceByGold,
             *   sellPriceByDiamond = item.sellPriceByDiamond,
             *   minLevel = item.minLevel,
             *   sellable = item.sellable,
             *   tradable = item.tradable,
             *   destroyable = item.destroyable,
             *   description = item.description,
             *   sprite = item.sprite,
             *   useDestroy = item.useDestroy,
             *   useHealth = item.useHealth,
             *   useMagic = item.useMagic,
             *   useExperience = item.useExperience,
             *   equipHealthBonus = item.equipHealthBonus,
             *   equipManaBonus = item.equipManaBonus,
             *   equipDamageBonus = item.equipDamageBonus,
             *   equipDefenseBonus = item.equipDefenseBonus,
             *   equipSpeedcBonus = item.equipSpeedcBonus,
             *   modelPrefab = item.modelPrefab
             * };*/
        }
        else
        {
            if (this.item.currentNumber < item.maxStack)
            {
                this.item.currentNumber += 1;
                UpdateAmount();
            }
        }
    }
    /// <summary>
    /// 添加物品 食材成熟后如果当前格子为空 则新开辟一个物品地址,不为空就直接添加个数即可
    /// </summary>
    /// <param name="itemID"></param>
    public void AddItem(int itemID)
    {
        //根据ID找到与之对应的物品 如烧烤的是一块生肉 那么成品应是一块熟肉
        Model_Item item = Ctrl_InventoryManager.Instance.GetItemById(GlobalParametr.GetCookingProduct(itemID));

        if (Item == null)
        {
            Item = Ctrl_InventoryManager.Instance.NewItem(item.id);
        }
        else
        {
            if (this.item.currentNumber < item.maxStack)
            {
                this.item.currentNumber += 1;
                UpdateAmount();
            }
        }
    }