protected virtual void Awake() { if (hitEffect != null) { GlobalObjectPool.TryAddPool(hitEffect, 5); } }
protected override void Awake() { base.Awake(); GlobalObjectPool.TryAddPool(bulletPrefab, initialBulletCount); }
protected virtual void Awake() { if (hitEffect != null) { GlobalObjectPool.TryAddPool(hitEffect, 5); } }
protected override void Awake() { base.Awake(); GlobalObjectPool.TryAddPool(bulletPrefab, initialBulletCount); }