Example #1
0
    public static void GetIconInfo(this QuestIcon iconType, ref Texture icon, ref Rect rect)
    {
        //use subIndex where stores construction info
        //
        switch (iconType)
        {
        case QuestIcon.FoundationRouteIcon:
        {
            icon = UIController.iconsTexture;
            rect = UIController.GetIconUVRect(Icons.FoundationRoute);
            break;
        }

        case QuestIcon.PeopleIcon:
        {
            icon = UIController.iconsTexture;
            rect = UIController.GetIconUVRect(Icons.Citizen);
            break;
        }

        case QuestIcon.TutorialIcon:
        {
            icon = UIController.iconsTexture;
            rect = UIController.GetIconUVRect(Icons.SecretKnowledgeIcon);
            break;
        }

        default:
        {
            icon = GlobalMapCanvasController.GetMapMarkersTexture();
            rect = GlobalMapCanvasController.GetMarkerRect(MapPointType.QuestMark);
            break;
        }
        }
    }
Example #2
0
 public GlobalMapCanvasController GetGlobalMapCanvasController()
 {
     if (globalMapCanvasController == null)
     {
         globalMapCanvasController = Instantiate(Resources.Load <GameObject>("UIPrefs/globalMapUI"), transform).GetComponent <GlobalMapCanvasController>();
         globalMapCanvasController.SetGlobalMap(GameMaster.realMaster.globalMap);
     }
     return(globalMapCanvasController);
 }
    public void ExpeditionsButtonsRedraw()
    {
        var elist = Expedition.expeditionsList;
        var c     = elist.Count;

        if (c > 0)
        {
            int        i = 0, l = expeditionsFastButtons.Length;
            Button     b;
            Expedition e;
            if (c != l)
            {
                if (c > l)
                { //увеличение списка
                    var nb = new Button[c];
                    for (; i < l; i++)
                    {
                        b = expeditionsFastButtons[i];
                        b.onClick.RemoveAllListeners();
                        e = elist[i];
                        int id = e.ID;
                        b.onClick.AddListener(() => this.SelectExpedition(id));
                        b.transform.GetChild(0).GetComponent <RawImage>().uvRect =
                            GlobalMapCanvasController.GetMarkerRect(e.GetDestinationIcon());
                        b.gameObject.SetActive(true);
                        nb[i] = b;
                    }
                    RectTransform rt = null;
                    for (; i < c; i++)
                    {
                        b                   = Instantiate(expeditionsFastButtons[0], expeditionFastButtonsPanel);
                        rt                  = b.GetComponent <RectTransform>();
                        rt.anchorMin        = new Vector2(0f, 0.95f - 0.05f * i);
                        rt.anchorMax        = new Vector2(1f, 1f - i * 0.05f);
                        rt.anchoredPosition = Vector2.zero;
                        rt.sizeDelta        = Vector2.zero;
                        b.onClick.RemoveAllListeners();
                        e = elist[i];
                        int id = e.ID;
                        b.onClick.AddListener(() => this.SelectExpedition(id));
                        b.transform.GetChild(0).GetComponent <RawImage>().uvRect = GlobalMapCanvasController.GetMarkerRect(e.GetDestinationIcon());
                        b.gameObject.SetActive(true);
                        nb[i] = b;
                    }
                    expeditionsFastButtons = nb;
                }
                else
                { // сужение списка
                    for (i = 0; i < c; i++)
                    {
                        b = expeditionsFastButtons[i];
                        b.onClick.RemoveAllListeners();
                        e = elist[i];
                        int id = e.ID;
                        b.onClick.AddListener(() => this.SelectExpedition(id));
                        b.transform.GetChild(0).GetComponent <RawImage>().uvRect =
                            GlobalMapCanvasController.GetMarkerRect(e.GetDestinationIcon());
                        b.gameObject.SetActive(true);
                    }
                    for (; i < l; i++)
                    {
                        expeditionsFastButtons[i].gameObject.SetActive(false);
                    }
                }
            }
            else
            { // просто перезапись
                for (i = 0; i < l; i++)
                {
                    b = expeditionsFastButtons[i];
                    b.onClick.RemoveAllListeners();
                    e = elist[i];
                    int id = e.ID;
                    b.onClick.AddListener(() => this.SelectExpedition(id));
                    b.transform.GetChild(0).GetComponent <RawImage>().uvRect = GetMarkerRect(e.GetDestinationIcon());
                    b.gameObject.SetActive(true);
                }
            }
            expeditionFastButtonsPanel.gameObject.SetActive(true);
        }
        else
        {
            expeditionFastButtonsPanel.gameObject.SetActive(false);
        }
        needExpeditionsRedraw = false;
        PreparePointDescription();
    }
Example #4
0
    private void RedrawWindow()
    {
        Color      redcolor = Color.red, whitecolor = Color.white;
        GameObject g;

        if (observingExpedition == null)
        {
            //подготовка новой экспедиции
            expLabel.text = Localization.GetExpeditionName(selectedDestination);
            bool readyToStart = true;

            PrepareCrewDropdown();
            if (selectedCrew != null)
            {
                readyToStart = selectedCrew.atHome;
                crewButton.SetActive(true);
            }
            else
            {
                readyToStart = false;
                crewButton.SetActive(false);
            }
            if (!crewDropdown.gameObject.activeSelf)
            {
                crewDropdown.gameObject.SetActive(true);
                crewStableName.enabled = false;
            }
            //supplies
            suppliesSlider.value = statedSuppliesCount;
            OnSuppliesSliderChanged(statedSuppliesCount);
            if (preparingMode != true)
            {
                suppliesSlider.gameObject.SetActive(true);
                suppliesStableValue.gameObject.SetActive(false);
            }
            //crystals
            crystalsSlider.value = statedCrystalsCount;
            OnCrystalsSliderChanged(statedCrystalsCount);
            if (preparingMode != true)
            {
                crystalsSlider.gameObject.SetActive(true);
                crystalsStableValue.gameObject.SetActive(false);
            }
            //transmitters:
            int c = QuantumTransmitter.GetFreeTransmittersCount();
            if (c > 0)
            {
                transmitterMarker.uvRect = UIController.GetIconUVRect(Icons.TaskCompleted);
                transmitterLabel.text    = Localization.GetPhrase(LocalizedPhrase.FreeTransmitters) + c.ToString();
                transmitterLabel.color   = whitecolor;
            }
            else
            {
                transmitterMarker.uvRect = UIController.GetIconUVRect(Icons.TaskFailed);
                transmitterLabel.text    = Localization.GetPhrase(LocalizedPhrase.NoTransmitters);
                transmitterLabel.color   = redcolor;
                readyToStart             = false;
            }
            //shuttles:
            c = Hangar.GetFreeShuttlesCount();
            if (c > 0)
            {
                shuttleMarker.uvRect = UIController.GetIconUVRect(Icons.TaskCompleted);
                shuttleLabel.text    = Localization.GetPhrase(LocalizedPhrase.FreeShuttles) + c.ToString();
                shuttleLabel.color   = whitecolor;
            }
            else
            {
                shuttleMarker.uvRect = UIController.GetIconUVRect(Icons.TaskFailed);
                shuttleLabel.text    = Localization.GetPhrase(LocalizedPhrase.NoShuttles);
                shuttleLabel.color   = redcolor;
                readyToStart         = false;
            }
            lastShuttlesListMarker = Hangar.listChangesMarkerValue;
            //fuel:
            if (FuelCheck() == false)
            {
                readyToStart = false;
            }
            if (preparingMode != true)
            {
                shuttleLine.gameObject.SetActive(true);
                fuelLine.gameObject.SetActive(true);
                minigameButton.SetActive(false);
            }
            //launch button
            launchButtonLabel.text    = Localization.GetWord(LocalizedWord.Launch);
            launchButton.interactable = readyToStart;
            launchButton.GetComponent <Image>().color = readyToStart ? lightcyan : Color.grey;
            launchButton.gameObject.SetActive(true);
            //
            preparingMode = true;
        }
        else
        {
            // отрисовка существующей
            expLabel.text          = Localization.GetExpeditionName(observingExpedition);
            statedCrystalsCount    = observingExpedition.crystalsCollected;
            statedSuppliesCount    = observingExpedition.suppliesCount;
            lastChangesMarkerValue = observingExpedition.changesMarkerValue;

            crewStableName.text = observingExpedition.crew?.name ?? Localization.GetPhrase(LocalizedPhrase.NoCrew);
            if (crewDropdown.gameObject.activeSelf)
            {
                crewDropdown.gameObject.SetActive(false);
                crewStableName.enabled = true;
            }
            //supplies
            suppliesStableValue.text  = statedSuppliesCount.ToString();
            suppliesStableValue.color = statedSuppliesCount > 0 ? whitecolor : redcolor;
            if (preparingMode != false)
            {
                suppliesSlider.gameObject.SetActive(false);
                suppliesStableValue.gameObject.SetActive(true);
            }
            //crystals
            crystalsStableValue.text = statedCrystalsCount.ToString();
            if (preparingMode != false)
            {
                crystalsSlider.gameObject.SetActive(false);
                crystalsStableValue.gameObject.SetActive(true);
            }
            //transmitter:
            if (observingExpedition.hasConnection)
            {
                transmitterMarker.uvRect = UIController.GetIconUVRect(Icons.TaskCompleted);
                transmitterLabel.text    = Localization.GetPhrase(LocalizedPhrase.ConnectionOK);
                transmitterLabel.color   = whitecolor;
            }
            else
            {
                transmitterMarker.uvRect = UIController.GetIconUVRect(Icons.TaskFailed);
                transmitterLabel.text    = Localization.GetPhrase(LocalizedPhrase.ConnectionLost);
                transmitterLabel.color   = redcolor;
            }
            //shuttle & fuel
            if (preparingMode != false)
            {
                shuttleLine.gameObject.SetActive(false);
                fuelLine.gameObject.SetActive(false);
            }
            //launchbutton
            if (observingExpedition.stage == Expedition.ExpeditionStage.OnMission | observingExpedition.stage == Expedition.ExpeditionStage.WayIn)
            {
                launchButtonLabel.text = Localization.GetPhrase(LocalizedPhrase.StopMission);
                launchButton.GetComponent <Image>().color = halfred;
                launchButton.interactable = true;
                launchButton.gameObject.SetActive(true);
            }
            else
            {
                launchButton.gameObject.SetActive(false);
            }

            minigameButton.SetActive(observingExpedition.stage == Expedition.ExpeditionStage.OnMission);
            lastDrawnStage = observingExpedition.stage;
            preparingMode  = false;
        }

        var edb = expDestinationButton;

        if (selectedDestination != null)
        {
            edb.transform.GetChild(0).GetComponent <RawImage>().uvRect = GlobalMapCanvasController.GetMarkerRect(selectedDestination.type);
            //edb.SetActive(workOnMainCanvas);
        }
        else
        {
            if (edb.activeSelf)
            {
                edb.SetActive(false);
            }
        }
    }