private void Turn()
    {
        if (Input.GetMouseButtonUp(0) && Vector2.Distance(currentIndice, IndiceSelector.Indice) < 1.5f)
        {
            // Debug.Log(gameObject.name);

            Tile tile = GlobalMap.GetTile(IndiceSelector.Indice);
            switch (tile.Data.type)
            {
            case TileType.NEUTRAL:
                MoveToTile(tile);
                ResetPrevTile(prevIndice);
                // Debug.Log("Moved!");
                break;

            case TileType.BLOCKING:
                // Debug.Log("Blocked!");
                break;

            case TileType.HEALTH:
                MoveToTile(tile);
                ResetPrevTile(prevIndice);

                // Debug.Log("Picked up health!");
                break;

            case TileType.POINT:


                if (Score < maxScore)
                {
                    Score++;
                }
                else
                {
                    SceneManager.LoadSceneAsync(0, LoadSceneMode.Single);
                }

                MoveToTile(tile);
                ResetPrevTile(prevIndice);
                // Debug.Log("Picked up POINT!");
                break;

            case TileType.MOVE:
                // Debug.Log("Moved Extra Spaces!");
                break;

            case TileType.PLAYER:
                if (PlayerTileData.filter != tile.Data.filter)
                {
                    if (DirectionalityCheck.Check(currentIndice, IndiceSelector.Indice) == Directionality.Orthogonal)
                    {     /* Debug.Log("Blocked by another player!");*/
                    }
                    else if (GlobalMap.IsEdge(IndiceSelector.Indice) == false)
                    {
                        tile = GlobalMap.GetTile(IndiceSelector.Indice + (IndiceSelector.Indice - currentIndice));
                        if (tile.Data.type != TileType.BLOCKING)
                        {
                            if (tile.Data.type == TileType.POINT)
                            {
                                if (Score < maxScore)
                                {
                                    Score++;
                                }
                                else
                                {
                                    SceneManager.LoadSceneAsync(0, LoadSceneMode.Single);
                                }
                            }

                            MoveToTile(tile);
                            ResetPrevTile(prevIndice);
                            // Debug.Log("Jumped over another player!");
                        }
                        else
                        {
                            // Debug.Log("Blocked!");
                        }
                    }
                    else
                    {     /* Debug.Log("Cannot jump a player if they are on the edge!"); */
                    }
                }
                else
                {     /* Debug.Log("Tried to move to your own tile!");*/
                }
                break;

            default:
                MoveToTile(tile);
                ResetPrevTile(prevIndice);
                break;
            }
        }
    }