internal BuildManager(GlobalManager globalManager) { _globalManager = globalManager; _connectionManager = new ConnectionManager(globalManager); _colorManager = new ColorManager(globalManager); _sizeManager = new SizeManager(globalManager); _jsonTreeManager = new JsonTreeManager(globalManager); }
// This method is private because only authenticated users can see this view. public ActionResult Index() { if (BusinessManager.Instance.GlobalManagers.FindAll().Count == 0) { ApplicationUserManager userManager = HttpContext.GetOwinContext().GetUserManager<ApplicationUserManager>(); ApplicationUser user; if ((user = userManager.FindByEmail("*****@*****.**")) == null) { user = new ApplicationUser { Email = "*****@*****.**", FirstName = "Ricardo", LastName = "Souza", EmailConfirmed = true, UserName = "******", PhoneNumber = "(19) 99856-0989", UserType = UserType.GlobalAdmin }; userManager.Create(user, "Ricardo12__"); } string cpf = "000.000.000-00"; Address address = new PostalCodeService().GetAdrressFromPostalCode("13024-420").Address; address.State = Common.StateTranslator.GetStateName(address.State); GlobalManager globalManager = new GlobalManager { Address = address, FirstName = user.FirstName, LastName = user.LastName, CPF = cpf, Email = user.Email, Password = user.PasswordHash, Telephone = user.PhoneNumber, TokenHash = HashServices.HashPassword("547458", cpf), StreetNumber = 123 }; BusinessManager.Instance.GlobalManagers.Add(globalManager); } if (!Request.IsAuthenticated) { return RedirectToAction("Login", "Account"); } return View(); }
public InvokeResult <CheckOpenIdCanResponseRet> CheckOpenIdCanResponse(string openId, string workOrderId, string buttonTag) { InvokeResult <CheckOpenIdCanResponseRet> result = new InvokeResult <CheckOpenIdCanResponseRet> { Success = true, ret = new CheckOpenIdCanResponseRet() }; try { //判读传入的OpenId是否合法 var workOrder = BuilderFactory.DefaultBulder().Load <ServiceWorkOrder, ServiceWorkOrderPK>(new ServiceWorkOrderPK { WorkOrderId = workOrderId.ToGuid() }); if (workOrder.WorkOrderId == null) { result.Success = false; result.ErrorCode = 51002; } else { //判断服务人员和传入的OpenId if (!GlobalManager.IsAuthorizedForOpenIdToStation(openId, workOrder.ServeStationId)) { result.Success = false; result.ErrorCode = 51003; } else { /* * if (GlobalManager.GetServeManIdByOpenId(openId, workOrder.ServeStationId) != workOrder.ServeManId) * { * //检查OpenId对应的是否当前相应工单规定的服务人员 * result.Success = false; * result.ErrorCode = 51004; * } * else * { * * } */ if (buttonTag == GlobalManager.enumButtonTag.Arrive.ToString()) { if (workOrder.ServeManArriveTime != null) { //工单已被响应到达 result.Success = false; result.ErrorCode = 51005; } } else if (buttonTag == GlobalManager.enumButtonTag.Leave.ToString()) { if (workOrder.ServeManArriveTime == null) { //工单未被响应到达无法响应离开 result.Success = false; result.ErrorCode = 51006; } if (workOrder.ServeManLeaveTime != null) { //工单已被响应离开 result.Success = false; result.ErrorCode = 51007; } } else if (buttonTag == GlobalManager.enumButtonTag.Feedback.ToString()) { if (workOrder.ServeManArriveTime == null) { //工单未被响应到达无法响应评价 result.Success = false; result.ErrorCode = 51008; } if (workOrder.ServeManLeaveTime == null) { //工单未被响应离开无法响应评价 result.Success = false; result.ErrorCode = 51009; } } } result.ret.ServeManName = workOrder.ServeManName; result.ret.OldManName = workOrder.OldManName; } } catch (Exception ex) { result.Success = false; result.ErrorMessage = ex.Message; } return(result); }
public void SetItem(int num) { GlobalManager.SetItem(num); }
public void SetLoadScene(int num) { GlobalManager.SetLoadScene(num); }
// Start is called before the first frame update void Start() { level5Button = GetComponent <Button>(); globalMng = FindObjectOfType <GlobalManager>(); level5Button.onClick.AddListener(globalMng.Level5); }
// Use this for initialization void Start() { globalManagerSCR = GameObject.FindGameObjectWithTag("GlobalManager").GetComponent<GlobalManager>(); StartCoroutine(NumberOfHeroesDisplay()); }
void Awake( ) { if ( _instance == null ) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad ( this ); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if ( this != _instance ) Destroy ( this.gameObject ); } if ( rage == null && GameObject.Find ( "RagePanel" ) ) { rage = GameObject.Find ( "RagePanel" ).GetComponent<RagePanelController> ( ); progressBar = GameObject.Find ( "ProgressBarLabelRight" ).GetComponent<ProgressBarBehaviour> ( ); player = GameObject.Find ( "Player" ).GetComponent<PlayerControl> ( ); } }
private void HookupEvents() { var tm = GlobalManager.GetManager <TileManager>(); tm.OnMouseTileHover += TileManagerOnMouseTileHover; }
public virtual void OnDestroy() { this.pgm = null; }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.EvidenceArchiveData.EvidenceList = MyEvidenceDic; }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.StoryArchiveData.LogInfos = m_logInfos; }
void OnAllCannonsDestroyed() { GlobalManager.DisableAllUpdates(); }
void Start() { managerG = GameObject.Find("GlobalManager").GetComponent <GlobalManager>(); }
void Start() { teamManagerSCR = GameObject.FindGameObjectWithTag("TeamManager").GetComponent<TeamManager>(); // pour la gestion de team globalManagerSCR = GameObject.FindGameObjectWithTag("GlobalManager").GetComponent<GlobalManager>(); // pour la limite du nombre de hero moneyManager = GameObject.FindGameObjectWithTag ("MoneyManager").GetComponent<MoneyManager> (); // pour le prix du hero (outcome) ModalWindowManagerSCR = GameObject.FindGameObjectWithTag("ModalWindowManager").GetComponent<ModalWindowManager>(); // pour la demande de suppression de hero inventorySCR = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>(); // pour la suppression de hero if(heroStatsSCR.heroStatus == 0 ) // Si le hero est en attente d'achat { StartCoroutine(DisplayHeroCoroutine()); // fais afficher le hero dans le panel mercenary // ajoute le hero au nombre de heros actifs } else if(heroStatsSCR.heroStatus == 1) // Si le hero est actif et en vie { globalManagerSCR.numberOfHeroes ++; // ajoute le hero au nombre de heros actifs HeroDisplayManagerSCR.DisplayInPanelRight(); // Affiche le hero dans le panel right HeroDisplayManagerSCR.DisplayInPanelPantheon(); // Affiche le hero dans le panel Pantheon HeroDisplayManagerSCR.DisplayInItemHeroSelection(); // Affiche le hero dans le panel d'inventaire if(heroStatsSCR.heroHp < heroStatsSCR.heroMaxHp) // Si les hp ne sont pax maxés { HeroDisplayManagerSCR.DisplayInNursery (); // Cree un panel dans l'infirmerie } } else if(heroStatsSCR.heroStatus == 2) { HeroDisplayManagerSCR.DisplayInPanelPantheon(); // Affiche le hero dans le panel Pantheon HeroDisplayManagerSCR.DisplayInGraveyard(); // Affiche le hero dans le cimetiere } }
void Start() { managerG = GameObject.Find("GlobalManager").GetComponent <GlobalManager>(); }
void LoadNextLevel() { GlobalManager.LoadLevel(GlobalManager.curLevelNum + 1); }
void Start( ) { globalManager = GameObject.FindObjectOfType<GlobalManager> ( ); isInMainMenu = ( Application.loadedLevelName == StringsDatabase.menuSceneName ? true : false ); isGameOver = false; if ( RagePanel != null ) { RagePanel.SetActive ( true ); } if ( isInMainMenu ) { MainMenu ( ); isShowingMenu = true; } else { PauseMenu ( ); isShowingMenu = false; } BuildMenuButtons ( ); BuildCreditsPanel ( ); isShowingCreditsPanel = false; CreditsControlPanel.SetActive ( false ); if (GameJolt.API.Manager.Instance.CurrentUser == null) { signInPart.SetActive(true); } else { signInPart.SetActive(false); } }
void ReloadLevelSingle() { Network.isMessageQueueRunning = false; GlobalManager.LoadLevel(GlobalManager.curLevelNum); }
public Area_V GetCommunityInfo(string areaId) { return(BuilderFactory.DefaultBulder(GlobalManager.getConnectString()).Load <Area_V, Area_VPK>(new Area_VPK { AreaId = areaId })); }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.StoryArchiveData.ReadLabels = m_readLabel; }
public GlobalManager() { s_Instance = this; }
static void Main(string[] args) { Console.WriteLine("Bienvenu dans Mathias"); RUNNING = true; active = true; GlobalManager.InitMathias(); Console.WriteLine("Initialisation de la Kinect"); speaker = new SpeechSynthesizer(); List <InstalledVoice> voices = speaker.GetInstalledVoices().ToList(); Console.WriteLine(speaker.Voice.Name); speaker.Speak("Démarrage en cours"); kinectSensor = KinectSensor.GetDefault(); if (kinectSensor != null) { Console.WriteLine("La kinect est récupérée"); kinectSensor.Open(); Console.WriteLine("La kinect est prête à recevoir les informations"); Console.WriteLine("Récupération de l'audio beam"); IReadOnlyList <AudioBeam> audioBeamList = kinectSensor.AudioSource.AudioBeams; Stream audioStream = audioBeamList[0].OpenInputStream(); Console.WriteLine("Stream et audio beam OK"); Console.WriteLine("Conversion de l'audioStream"); convertStream = new KinectAudioStream(audioStream); Console.WriteLine("Conversion OK"); } else { Console.WriteLine("Impossible de récupérer la kinect"); } Console.WriteLine(GlobalManager.RI.Name + "Récupéré"); if (GlobalManager.RI != null) { Console.WriteLine("Construction du grammar sample"); speechEngine = new SpeechRecognitionEngine(GlobalManager.RI.Id); Console.WriteLine("Construction du grammar terminée"); speechEngine.LoadGrammar((Grammar)GlobalManager.CONTEXT.GRAMMAR); speechEngine.SpeechRecognized += SpeechRecognized; speechEngine.SpeechRecognitionRejected += SpeechRejected; convertStream.SpeechActive = true; speechEngine.SetInputToAudioStream(convertStream, new SpeechAudioFormatInfo(EncodingFormat.Pcm, 16000, 16, 1, 32000, 2, null)); speechEngine.RecognizeAsync(RecognizeMode.Multiple); Console.WriteLine("Il ne reste plus qu'a parler"); } else { Console.WriteLine("Could not find speech recognizer"); } while (GlobalManager.RUNNING) { } if (!GlobalManager.RUNNING) { speaker.Speak("Au revoir"); } }