void OnTriggerEnter(Collider other) { if (!detecting) { return; } int otherLayer = 1 << other.gameObject.layer; if ((otherLayer & mask.value) > 0) //Is in the masks accepted layers { Vector3 otherCenter = other.bounds.center; Ray ray = new Ray(this.transform.position, (otherCenter - this.transform.position).normalized); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo, Mathf.Infinity)) { if (hitInfo.collider == other) { Debug.Log("Collider " + other.transform.name + " hit by the camera on enter."); } GlobalLogic temp = other.gameObject.GetComponentInChildren <GlobalLogic>(); if (temp != null) { temp.playerDetected(); } } } }