private int GenerateGameObjectGlobalId(GameObject go) { var index = m_vGameObjectsIndex[go.ClassId]; m_vGameObjectsIndex[go.ClassId]++; return(GlobalID.CreateGlobalID(go.ClassId + 500, index)); }
internal int GenerateGameObjectGlobalId(GameObject go) { var index = this.GameObjectsIndex[go.ClassId]; this.GameObjectsIndex[go.ClassId]++; return(GlobalID.CreateGlobalID(go.ClassId + 500, index)); }
public Data(CSVRow row, DataTable dt) { m_vCSVRow = row; m_vDataTable = dt; m_vGlobalID = GlobalID.CreateGlobalID(dt.GetTableIndex() + 1, dt.GetItemCount()); }
private void OnSendGlobalChatLineMessageReceived(SendGlobalChatLineMessage message) { if (!this.CanSendGlobalChatMessage()) { return; } string chatMessage = StringUtil.RemoveMultipleSpaces(message.RemoveMessage()); if (chatMessage.Length > 0) { if (chatMessage.Length > 128) { chatMessage = chatMessage.Substring(0, 128); } if (chatMessage.StartsWith("/op ")) { string[] args = chatMessage.Trim().Split(' '); if (args.Length < 3) { return; } string commandType = args[1]; string commandName = args[2]; switch (commandType) { case "attack": { if (string.Equals(commandName, "me", StringComparison.InvariantCultureIgnoreCase)) { this.m_session.SendMessage(new GameStartFakeAttackMessage { AccountId = this.m_session.AccountId, ArgData = null }, 9); } else if (commandName.StartsWith("#")) { LogicLong accountId = HashTagCodeGenerator.m_instance.ToId(commandName.ToUpperInvariant()); if (accountId != null) { this.m_session.SendMessage(new GameStartFakeAttackMessage { AccountId = accountId, ArgData = null }, 9); } } else if (string.Equals(commandName, "generate", StringComparison.InvariantCultureIgnoreCase)) { if (args.Length >= 4) { if (int.TryParse(args[3], out int id)) { LogicGameObjectData gameObjectData = null; switch (id / 100) { case 0: LogicBuildingData buildingData = (LogicBuildingData)LogicDataTables.GetDataById(GlobalID.CreateGlobalID((int)LogicDataType.BUILDING + 1, id), LogicDataType.BUILDING); if (buildingData.IsTownHall() || buildingData.IsTownHallVillage2()) { return; } if (!buildingData.IsEnabledInVillageType(0)) { return; } if (buildingData.IsLocked() && !buildingData.IsAllianceCastle()) { return; } gameObjectData = buildingData; break; case 1: gameObjectData = (LogicGameObjectData)LogicDataTables.GetDataById(GlobalID.CreateGlobalID((int)LogicDataType.TRAP + 1, id), LogicDataType.TRAP); break; } if (gameObjectData != null) { this.m_session.SendMessage(new GameStartFakeAttackMessage { AccountId = null, ArgData = gameObjectData }, 9); } } } else { this.m_session.SendMessage(new GameStartFakeAttackMessage { AccountId = null, ArgData = null }, 9); } } break; } case "village": switch (commandName) { case "upgrade": { AvailableServerCommandMessage availableServerCommandMessage = new AvailableServerCommandMessage(); availableServerCommandMessage.SetServerCommand(new LogicDebugCommand(LogicDebugActionType.UPGRADE_ALL_BUILDINGS)); this.m_session.SendPiranhaMessage(availableServerCommandMessage, 1); break; } case "obstacle": { AvailableServerCommandMessage availableServerCommandMessage = new AvailableServerCommandMessage(); availableServerCommandMessage.SetServerCommand(new LogicDebugCommand(LogicDebugActionType.REMOVE_OBSTACLES)); this.m_session.SendPiranhaMessage(availableServerCommandMessage, 1); break; } case "preset": // TODO: Implement this. break; } break; case "hero": switch (commandName) { case "max": { AvailableServerCommandMessage availableServerCommandMessage = new AvailableServerCommandMessage(); availableServerCommandMessage.SetServerCommand(new LogicDebugCommand(LogicDebugActionType.SET_MAX_HERO_LEVELS)); this.m_session.SendPiranhaMessage(availableServerCommandMessage, 1); return; } case "reset": { AvailableServerCommandMessage availableServerCommandMessage = new AvailableServerCommandMessage(); availableServerCommandMessage.SetServerCommand(new LogicDebugCommand(LogicDebugActionType.RESET_HERO_LEVELS)); this.m_session.SendPiranhaMessage(availableServerCommandMessage, 1); return; } } break; case "unit": switch (commandName) { case "max": { AvailableServerCommandMessage availableServerCommandMessage = new AvailableServerCommandMessage(); availableServerCommandMessage.SetServerCommand(new LogicDebugCommand(LogicDebugActionType.SET_MAX_UNIT_SPELL_LEVELS)); this.m_session.SendPiranhaMessage(availableServerCommandMessage, 1); return; } } break; } } else { ServerRequestManager.Create(new AvatarRequestMessage { AccountId = this.m_session.AccountId }, ServerManager.GetDocumentSocket(9, this.m_session.AccountId)).OnComplete = args => { if (args.ErrorCode == ServerRequestError.Success && args.ResponseMessage.Success) { this.m_session.ChatInstance.PublishMessage(((AvatarResponseMessage)args.ResponseMessage).LogicClientAvatar, WordCensorUtil.FilterMessage(chatMessage)); this.m_previousGlobalChatMessageTime = DateTime.UtcNow; } }; } } }