Example #1
0
 void OnNewGameState(GlobalGameManager.GameState previousGameState, GlobalGameManager.GameState newGameState)
 {
     if (newGameState == GlobalGameManager.GameState.Fight)
     {
         StartFight();
     }
     else if (previousGameState == GlobalGameManager.GameState.Fight)
     {
         EndFight();
     }
 }
Example #2
0
 void OnNewGameState(GlobalGameManager.GameState previousGameState, GlobalGameManager.GameState newGameState)
 {
     gameObject.SetActive(newGameState == GlobalGameManager.GameState.Fight);
     selectedCardDescription.gameObject.SetActive(false);
     currentlyShownFightCreature = null;
 }
Example #3
0
 void OnNewGameState(GlobalGameManager.GameState previousGameState, GlobalGameManager.GameState newGameState)
 {
     gameObject.SetActive(newGameState == GlobalGameManager.GameState.Deckbuilding);
 }