public bool IsLanded() { AdjustLookDir(); Visualize(); var rot = GlobalFuncs.AroundZero(thisObject.transform.eulerAngles.y) ? 1.0f:-1.0f; Vector2 startWithRotation = new Vector2(thisObject.transform.position.x + startPos.x * rot * direction.x, thisObject.transform.position.y + startPos.y); return(Physics2D.BoxCast(startWithRotation, boxSize, 0.0f, direction, 0.01f, landLayer)); }
public void Visualize() { var rot = GlobalFuncs.AroundZero(thisObject.transform.eulerAngles.y) ? 1.0f : -1.0f; Vector3 startWithRotation = new Vector2(startPos.x * rot, startPos.y); Debug.DrawRay(thisObject.transform.position + startWithRotation - new Vector3(lookDir * boxSize.x / 2, -boxSize.y / 2), lookDir * Vector2.right * boxSize.x, Color.green); Debug.DrawRay(thisObject.transform.position + startWithRotation - new Vector3(lookDir * boxSize.x / 2, -boxSize.y / 2), Vector2.down * boxSize.y, Color.green); Debug.DrawRay(thisObject.transform.position + startWithRotation + new Vector3(lookDir * boxSize.x / 2, -boxSize.y / 2), lookDir * Vector2.left * boxSize.x, Color.green); Debug.DrawRay(thisObject.transform.position + startWithRotation + new Vector3(lookDir * boxSize.x / 2, -boxSize.y / 2), Vector2.up * boxSize.y, Color.green); }
private void PlayerCheckMove() { CheckMovementDirection(); CheckSpeedUp(); CheckRunInput(); CheckCrawlInput(); if (movingDirection != 0) { if (!BasicHandleHold()) { BasicHandleMove(); } } else { if (!land.landed) { SlowDown(); } else { // var stopInstantly = 1.0f; // move.SlowDown(stopInstantly); } if (onLadder) { SlowDown(); } } if (!GlobalFuncs.AroundZero(thisObject.velocity.x) || !GlobalFuncs.AroundZero(thisObject.velocity.y)) { anim.SetVar("Moving", true); } else { anim.SetVar("Moving", false); } }
public void AdjustLookDir() { lookDir = (GlobalFuncs.AroundZero(thisObject.transform.eulerAngles.y) ? 1.0f : -1.0f); }