private void Update()
 {
     // DEBUG
     if (Input.GetKey(KeyCode.D))
     {
         DragMotion = -0.25f;
         GlobalFriendListManager.OnFriendlistExit();
     }
 }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (_animateExit)
     {
         if (GlobalSpiralMaster.GetActuralLength() > 0f)
         {
             GlobalGestureCircle.DragMotion = -0.6f;
             GlobalFriendListManager.OnFriendlistExit();
         }
         else
         {
             _animateExit = false;
             GlobalFriendListManager.ResetPlayerID();
         }
     }
 }