Example #1
0
    void Update()
    {
        if (voidsAllInfo_script.voidsAllInfo != null)
        {
            qtype3_num = 0;
            foreach (Void_Cn voidEntry in voidsAllInfo_script.voidsAllInfo)
            {
                foreach (InsideVoidQbit_Cn qbitEntry in voidEntry.insideVoidQbits_allInfo)
                {
                    if (qbitEntry != null)
                    {
                        if (qbitEntry.qtype == 3)
                        {
                            qtype3_num++;
                        }
                    }
                }
            }

            // Debug.Log(qtype3_num);

            //**** design with c#: because csharp is stateful, use == N; even if there is a gap: == 3, == 5, == 4 will still be covered by == 3
            //****                 no need to, and do not, use >= 3 && <= 5
            // NOTE: begin testing/scripting a change at 2 captured qtype3s - need the first captured to init EvolutionParams() while GlobalEvolutionState == begin, or don't get the begin values
            if (qtype3_num == 0)
            {
                globalEvolutionState = GlobalEvolutionState.begin;
            }
            else if (qtype3_num == 2)
            {
                globalEvolutionState = GlobalEvolutionState.beginCeiling;
            }
            else if (qtype3_num == 4)
            {
                globalEvolutionState = GlobalEvolutionState.tallerTubes;
            }
            else if (qtype3_num == 6)
            {
                globalEvolutionState = GlobalEvolutionState.beginSpin;
            }
            else if (qtype3_num >= 7)
            {
                globalEvolutionState = GlobalEvolutionState.lowerAndRougher;
            }

            if (Input.GetKeyDown(KeyCode.E))
            {
                Debug.Log(globalEvolutionState + " q3_num " + qtype3_num);
            }
        }
        else
        {
            // set back to begin if all voids gone
            globalEvolutionState = GlobalEvolutionState.begin;
        }
    }
Example #2
0
 void Start()
 {
     voidsAllInfo_script  = GameObject.Find("voidsAllInfo").GetComponent <VoidsAllInfo>();
     globalEvolutionState = GlobalEvolutionState.begin;
 }