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C# (CSharp) GlobalBehavior.setupShip Examples
Programming Language:
C# (CSharp)
Class/Type:
GlobalBehavior
Method/Function:
setupShip
Examples at hotexamples.com:
1
C# (CSharp) GlobalBehavior.setupShip - 1 examples found
. These are the top rated real world C# (CSharp) examples of
GlobalBehavior.setupShip
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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ObjectCollideWorldBound(9)
SetupAutoCompleteSource(3)
UpdateTrickText(3)
UpdateLandingText(3)
GetInstance(3)
UpdateSpeedMulText(2)
UpdateScore(2)
subtractEggCount(2)
RunInNextFrame(2)
EnemyDestroyed(2)
DestroyMe(2)
initValue(1)
toggleSequential(1)
setupShip(1)
setKeyboard(1)
scoreIncrease(1)
toggleWaypointVisibility(1)
resetScores(1)
isEnemyMoving(1)
CasingSpawned(1)
getWaypointVisibilityStatus(1)
getSequentialStatus(1)
disableKeyboard(1)
addEggCount(1)
CreateEnemy(1)
UpdateEnemyTouchedState(1)
UpdateEnemyDefeatedState(1)
Setup(1)
PrintCurrentLevel(1)
DestroyAnEgg(1)
updateTimer(1)
Frequently Used Methods
ObjectCollideWorldBound (9)
SetupAutoCompleteSource (3)
UpdateTrickText (3)
UpdateLandingText (3)
GetInstance (3)
UpdateSpeedMulText (2)
UpdateScore (2)
subtractEggCount (2)
RunInNextFrame (2)
EnemyDestroyed (2)
Frequently Used Methods
DestroyMe (2)
initValue (1)
toggleSequential (1)
setupShip (1)
setKeyboard (1)
scoreIncrease (1)
toggleWaypointVisibility (1)
resetScores (1)
isEnemyMoving (1)
CasingSpawned (1)
getWaypointVisibilityStatus (1)
getSequentialStatus (1)
disableKeyboard (1)
addEggCount (1)
CreateEnemy (1)
UpdateEnemyTouchedState (1)
UpdateEnemyDefeatedState (1)
Setup (1)
PrintCurrentLevel (1)
DestroyAnEgg (1)
Frequently Used Methods
getWaypointVisibilityStatus (1)
getSequentialStatus (1)
disableKeyboard (1)
addEggCount (1)
CreateEnemy (1)
UpdateEnemyTouchedState (1)
UpdateEnemyDefeatedState (1)
Setup (1)
PrintCurrentLevel (1)
DestroyAnEgg (1)
updateTimer (1)
Frequently Used Methods
updateTimer (1)
Example #1
0
Show file
public void setupShip(Ship ship) { sTheGameState.setupShip(ship); }
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