public PlayAudioClip(AudioSettings clip, GlobalAudioController.AudioClipInfoCallback call, float volume = -1.0f, float rate = 2, float delay = 0.05f, bool loop = false) { AudioObject = clip; InfoCallback = call; FadeRate = rate; FadeDelay = delay; Volume = volume; Loop = loop; }
public PlayOneshotClipEvent(AudioSettings clip, GlobalAudioController.AudioClipInfoCallback call, float volume = -1.0f, float rate = 2, float delay = 0.05f, bool loop = false) : base(clip, call, volume, rate, delay, loop) { }