public void GoToProgressionView() { m_progressionController.gameObject.SetActive(true); m_ProgressButton.SetActive(false); m_PlayButton.SetActive(false); m_QuitButton.SetActive(true); GlobalState = GlobaState.inProgressionScreen; m_progressionController.Initialize(); }
public void PlayGame() { m_EndObjectsContainer.SetActive(true); m_Lines.SetActive(true); m_Match.SetActive(true); m_PlayButton.SetActive(false); m_ProgressButton.SetActive(false); m_QuitButton.SetActive(true); GlobalState = GlobaState.inMatch; m_gameManager.Init(); }
public void QuitGame() { m_EndObjectsContainer.SetActive(false); m_Lines.SetActive(false); m_Match.SetActive(false); m_PlayButton.SetActive(true); m_QuitButton.SetActive(false); m_matchEndView.gameObject.SetActive(false); m_ProgressButton.SetActive(true); m_progressionController.gameObject.SetActive(false); GlobalState = GlobaState.inMainMenu; m_gameManager.Quit(); }