void Awake() { audioClips = Glob.GetAudioClips(); audioSources = new AudioSource[audioClips.Length]; for (int index = 0; index < audioClips.Length; index++) { audioSources[index] = this.gameObject.AddComponent <AudioSource>(); audioSources[index].clip = audioClips[index]; audioSources[index].playOnAwake = false; } audioSources[0].volume = 0.5f; }