/// <summary> /// Konstruktor. /// </summary> /// <param name="window">Herní okno.</param> public GlibInput(GlibWindow window) { if (window == null) throw new ArgumentNullException("window", "Instance pro GlibWindow je NULL."); this.window = window; }
/// <summary> /// Konstruktor. /// </summary> /// <param name="window">Herní okno.</param> public KeyboardInput(GlibWindow window) : base(window) { keys = new List<OpenTK.Input.Key>(); window.Keyboard.KeyDown += (o, e) => { KeyDown(e); }; window.Keyboard.KeyUp += (o, e) => { KeyUp(e); }; }
/// <summary> /// Hlavní konstruktor. /// </summary> /// <param name="window">Herní okno.</param> public Keyboard(GlibWindow window) : base(window) { keyboard = new KeyboardDirect(Input); keyboard.Properties.BufferSize = 128; keyboard.Acquire(); state = new KeyboardState(); }
/// <summary> /// Konstruktor. /// </summary> /// <param name="window">Herní okno.</param> /// <param name="font">Font.</param> public GDebug(GlibWindow window, Font font) { this.window = window; Font = font; FontColor = Color4.Red; Position = new Vector2(10, 10); OffsetY = 20f; Enabled = true; }
/// <summary> /// Konstruktor. /// </summary> /// <param name="window">Herní okno.</param> public MouseInput(GlibWindow window) : base(window) { window.Mouse.ButtonDown += (o, e) => { MouseDown(e); }; window.Mouse.ButtonUp += (o, e) => { MouseUp(e); }; window.Mouse.Move += (o, e) => { MouseMove(e); }; window.UpdateFrame += (o, e) => { Rectangle temp = window.Bounds; temp.Width += (temp.Bottom - temp.Width); // TODO: stále problém s rámečkem okna na ose Y containsMouse = temp.IntersectsWith(new Rectangle(Cursor.Position.X, Cursor.Position.Y, 1, 1)); }; }
/// <summary> /// Konstruktor. /// </summary> /// <param name="window"></param> public Mouse(GlibWindow window) { if (window == null) throw new ArgumentNullException("window", "Window was null. Please provide an instance of GlibWindow."); this.window = window; DoubleClickRate = TimeSpan.FromMilliseconds(Win32Methods.GetDoubleClickTime()); position = Point.Empty; oldPosition = Point.Empty; buttons = new bool[BUTTON_COUNT]; oldButtons = new bool[BUTTON_COUNT]; window.OnUpdate += Update; }
/// <summary> /// Konstruktor. /// </summary> /// <param name="window">Herní okno.</param> public GDebug(GlibWindow window) : this(window, null) { }
/// <summary> /// Hlavní konstruktor. /// </summary> /// <param name="window">Herní okno.</param> public InputBase(GlibWindow window) { input = new DirectInput(); window.OnUpdate += Update; }