/// <summary> /// Makes a new instance of <see cref="GlfwKeyboard"/> class. /// </summary> /// <param name="window">Current context.</param> public GlfwKeyboard(GlfwWindow window) { handler = window; handler.OnRestore += Handler_OnRestore; keyCallback = (w, key, scancode, state, modifiers) => { OnKeyEvent?.Invoke(this, new KeyboardKeyEventArgs { Key = (KeyboardKey)key, Scancode = scancode, Action = (KeyState)state, Modifiers = (KeyModifier)modifiers }); }; charCallback = (w, c) => { OnType?.Invoke(this, new KeyboardTypeEventArgs { Point = (char)c }); }; charModsCallback = (w, c, modifiers) => { OnTypeWithMods?.Invoke(this, new KeyboardModTypeEventArgs { Point = (char)c, Modifiers = (KeyModifier)modifiers }); }; }
protected override void SetupInternal(Configurator config) { bool initSuccess = Glfw.Init(); if (!initSuccess) { Engine.Log.Error("Couldn't initialize glfw.", MessageSource.Glfw); return; } _errorCallback = ErrorCallback; Glfw.SetErrorCallback(_errorCallback); #if ANGLE LoadLibrary("libEGL"); LoadLibrary("libGLESv2"); Glfw.WindowHint(Glfw.Hint.ClientApi, Glfw.ClientApi.OpenGLES); Glfw.WindowHint(Glfw.Hint.ContextCreationApi, Glfw.ContextApi.EGL); Glfw.WindowHint(Glfw.Hint.ContextVersionMajor, 3); if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && Kernel32Methods.GetModuleHandle("renderdoc.dll") != IntPtr.Zero) { Glfw.WindowHint(Glfw.Hint.ContextVersionMinor, 1); } #endif if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) { // Macs need a very specific context to be requested. Glfw.WindowHint(Glfw.Hint.ContextVersionMajor, 3); Glfw.WindowHint(Glfw.Hint.ContextVersionMinor, 2); Glfw.WindowHint(Glfw.Hint.OpenglForwardCompat, true); Glfw.WindowHint(Glfw.Hint.OpenglProfile, Glfw.OpenGLProfile.Core); } else { // Version set by the angle ifdef shouldn't be overwritten. #if !ANGLE Glfw.WindowHint(Glfw.Hint.ContextVersionMajor, 3); Glfw.WindowHint(Glfw.Hint.ContextVersionMinor, 3); Glfw.WindowHint(Glfw.Hint.OpenglForwardCompat, true); Glfw.WindowHint(Glfw.Hint.OpenglProfile, Glfw.OpenGLProfile.Core); #endif } Glfw.Window?win = Glfw.CreateWindow((int)config.HostSize.X, (int)config.HostSize.Y, config.HostTitle); if (win == null || win.Value.Ptr == IntPtr.Zero) { Engine.Log.Error("Couldn't create window.", MessageSource.Glfw); return; } _win = win.Value; Glfw.SetWindowSizeLimits(_win, (int)config.RenderSize.X, (int)config.RenderSize.Y, -1, -1); _focusCallback = FocusCallback; Glfw.SetWindowFocusCallback(_win, _focusCallback); _resizeCallback = ResizeCallback; Glfw.SetFramebufferSizeCallback(_win, _resizeCallback); Context = new GlfwGraphicsContext(_win); Context.MakeCurrent(); _keyInputCallback = KeyInput; Glfw.SetKeyCallback(_win, _keyInputCallback); _mouseButtonFunc = MouseButtonKeyInput; Glfw.SetMouseButtonCallback(_win, _mouseButtonFunc); _mouseScrollFunc = MouseScrollInput; Glfw.SetScrollCallback(_win, _mouseScrollFunc); void TextInputRedirect(Glfw.Window _, uint codePoint) { UpdateTextInput((char)codePoint); } _textInputCallback = TextInputRedirect; Glfw.SetCharCallback(_win, _textInputCallback); Glfw.Monitor[] monitors = Glfw.GetMonitors(); for (var i = 0; i < monitors.Length; i++) { Glfw.GetMonitorPos(monitors[i], out int x, out int y); Glfw.VideoMode videoMode = Glfw.GetVideoMode(monitors[i]); var mon = new GlfwMonitor(new Vector2(x, y), new Vector2(videoMode.Width, videoMode.Height)); UpdateMonitor(mon, true, i == 0); } FocusChanged(true); Glfw.FocusWindow(_win); #if OpenAL Audio = OpenALAudioAdapter.TryCreate(this) ?? (AudioContext) new NullAudioContext(); #else Audio = new NullAudioContext(); #endif }