static void game() { //-------------Client code starts here var scene = new Scene(); var layer1 = new Layer(); layer1.ClassName = "ObjectsLayer"; var enemyLayer = new Layer(); enemyLayer.ClassName = "EnemyLayer"; var hero = new RenderableObject(new Vec2(400, 300)); hero.ClassName = "Hero"; var graph = new Glc.Component.GraphicalComponent.Animation(Glc.Component.GraphicalComponent.AnimationType.Cyclic); graph.AddFrame(new SpriteFrame(@"resources\soldier\Soldier1.png", 400)); graph.AddFrame(new SpriteFrame(@"resources\soldier\Soldier2.png", 400)); hero.GraphComponent = graph; hero.AddComponent(new Glc.Component.Script(@"player.gcs")); var bullet = new RenderableObject(new Vec2()); bullet.ClassName = "Bullet"; bullet.GraphComponent = new Glc.Component.GraphicalComponent.Sprite(@"resources\bullet.jpg"); bullet.AddComponent(new Glc.Component.Script(@"bullet.gcs")); bullet.AddComponent(new Glc.Component.Collider(Glc.Component.Collider.Type.Circle).SetRadius(5)); bullet.IsRenderableAtStart = false; Random rand = new Random(); for (var i = 0; i < 70; ++i) { var enemy = new Glc.RenderableObject(new Vec2((float)rand.Next(0, 800), (float)600.54)); var eGraph = new Glc.Component.GraphicalComponent.Animation(Glc.Component.GraphicalComponent.AnimationType.Cyclic); eGraph.AddFrame(new SpriteFrame(@"resources\enemy\enemy1.png", (float)rand.Next(300, 600))); eGraph.AddFrame(new SpriteFrame(@"resources\enemy\enemy2.png", (float)rand.Next(300, 600))); enemy.GraphComponent = eGraph; enemy.AddComponent(new Glc.Component.Collider(Glc.Component.Collider.Type.Rectangle).SetSize(new Vec2(54, 94))); enemy.AddComponent(new Glc.Component.Script(@"enemy.gcs")); enemyLayer.AddObject(enemy); } layer1.AddObject(hero); layer1.AddObject(bullet); scene.AddLayer(enemyLayer); scene.AddLayer(layer1); Glance.AddScene(scene); //-------------Client code ends here Glance.Build(); Console.ReadKey(); }
static void emptyGame() { var scene = new Scene(); var layer = new Layer(); Glance.AddScene(scene); scene.AddLayer(layer); //-------------Client code ends here Glance.Build(); Console.ReadKey(); }