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C# (CSharp) GlBindings.glColorMask Examples
Programming Language:
C# (CSharp)
Class/Type:
GlBindings
Method/Function:
glColorMask
Examples at hotexamples.com:
1
C# (CSharp) GlBindings.glColorMask - 1 examples found
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GlBindings.glColorMask
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Frequently Used Methods
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TexParameteri(6)
TexImage2D(6)
BindBuffer(6)
BindTexture(6)
BindVertexArray(6)
GenTextures(5)
DrawElements(4)
BufferData(3)
GetUniformLocation(3)
EnableVertexAttribArray(2)
VertexAttribPointer(2)
GenVertexArrays(2)
BindFrameBuffer(2)
BufferSubData(2)
GenBuffers(2)
glFramebufferRenderbuffer(1)
glBindRenderbuffer(1)
glStencilMask(1)
Uniform1i(1)
Uniform3f(1)
UniformMatrix4fv(1)
UseProgram(1)
glStencilFunc(1)
glCheckFramebufferStatus(1)
glStencilOp(1)
glRenderbufferStorage(1)
glGetStringi(1)
glClearStencil(1)
glGenRenderbuffers(1)
glFramebufferTexture2D(1)
glColorMask(1)
ActiveTexture(1)
GetShaderInfo(1)
ShaderSource(1)
Enable(1)
BlendFunc(1)
Clear(1)
ClearColor(1)
CompileShader(1)
DeleteShader(1)
DepthFunc(1)
Disable(1)
DrawArrays(1)
GenFramebuffers(1)
PolygonMode(1)
GenerateMipmap(1)
GetActiveUniformInfo(1)
GetIntegerv(1)
GetProgramInfo(1)
AttachShader(1)
Frequently Used Methods
TexParameteri (6)
TexImage2D (6)
BindBuffer (6)
BindTexture (6)
BindVertexArray (6)
GenTextures (5)
DrawElements (4)
BufferData (3)
GetUniformLocation (3)
EnableVertexAttribArray (2)
Frequently Used Methods
VertexAttribPointer (2)
GenVertexArrays (2)
BindFrameBuffer (2)
BufferSubData (2)
GenBuffers (2)
glFramebufferRenderbuffer (1)
glBindRenderbuffer (1)
glStencilMask (1)
Uniform1i (1)
Uniform3f (1)
UniformMatrix4fv (1)
UseProgram (1)
glStencilFunc (1)
glCheckFramebufferStatus (1)
glStencilOp (1)
glRenderbufferStorage (1)
glGetStringi (1)
glClearStencil (1)
glGenRenderbuffers (1)
glFramebufferTexture2D (1)
Frequently Used Methods
UniformMatrix4fv (1)
UseProgram (1)
glStencilFunc (1)
glCheckFramebufferStatus (1)
glStencilOp (1)
glRenderbufferStorage (1)
glGetStringi (1)
glClearStencil (1)
glGenRenderbuffers (1)
glFramebufferTexture2D (1)
glColorMask (1)
ActiveTexture (1)
GetShaderInfo (1)
ShaderSource (1)
Enable (1)
BlendFunc (1)
Clear (1)
ClearColor (1)
CompileShader (1)
DeleteShader (1)
DepthFunc (1)
Disable (1)
DrawArrays (1)
GenFramebuffers (1)
PolygonMode (1)
GenerateMipmap (1)
GetActiveUniformInfo (1)
GetIntegerv (1)
GetProgramInfo (1)
AttachShader (1)
Frequently Used Methods
glColorMask (1)
ActiveTexture (1)
GetShaderInfo (1)
ShaderSource (1)
Enable (1)
BlendFunc (1)
Clear (1)
ClearColor (1)
CompileShader (1)
DeleteShader (1)
DepthFunc (1)
Disable (1)
DrawArrays (1)
GenFramebuffers (1)
PolygonMode (1)
GenerateMipmap (1)
GetActiveUniformInfo (1)
GetIntegerv (1)
GetProgramInfo (1)
AttachShader (1)
GetShaderInfoLog (1)
GetString (1)
LinkProgram (1)
glViewport (1)
Example #1
0
Show file
public void ColorMask(int r, int g, int b, int a) { GlBindings.glColorMask(r, g, b, a); }
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