void Start() { bool giveFreeGift = PlayerInfo.info.CanGiveFreeGift() && Advertisement.IsReady("rewardedVideo"); // bool giveFreeMoney = PlayerInfo.info.CanGiveFreeMoney() && Advertisement.IsReady("rewardedVideo"); if (giveFreeGift) { gifts = Instantiate(giftGroup).GetComponent <GiftManager>(); giftGroup = gifts.GetComponent <RectTransform>(); giftGroup.SetParent(mainCanvas.GetComponent <RectTransform>(), false); luckyButton.gameObject.SetActive(true); // luckyButton.position = buttonPos1.position; } //if (giveFreeMoney) //{ // freeMoneyButton.gameObject.SetActive(true); // PlayerPrefs.DeleteKey("freeMoneySum"); // freeMoneySum = PlayerPrefs.GetInt("freeMoneySum", 0); // if (freeMoneySum == 0 || isFreeMoneyTaken) // { // freeMoneySum = MoneyController.RoundSumWithZeroes(Random.Range(100, maxRewardedMoneyPrize), 1); // PlayerPrefs.SetInt("freeMoneySum", freeMoneySum); // PlayerPrefs.Save(); // isFreeMoneyTaken = false; // } // freeMoneyText.text = freeMoneySum.ToString(); // if (giveFreeGift) // { // freeMoneyButton.position = buttonPos2.position; // } // else // { // freeMoneyButton.position = buttonPos1.position; // } //} Time.timeScale = 1; lightening.lightMaterial.color = PlayerInfo.info.GetMainColor(lightSaturation); Camera.main.backgroundColor = PlayerInfo.info.GetMainColor(backgroundSaturation); Transform player = Instantiate(allStoreShapesContainer.allStoreShapes[PlayerInfo.info.activePlayerShapeIndex].gameObject).GetComponent <Transform>(); player.parent = GetComponent <Transform>(); player.localScale = Vector2.one; player.localPosition = Vector2.zero; highScore.text = PlayerInfo.info.highScore.ToString(); blur = Camera.main.GetComponent <BlurOptimized>(); if (MainAuidoManager.isPlayingSound) { sfxImage.sprite = sfxOn; } else { sfxImage.sprite = sfxOff; } if (MainAuidoManager.isPlayingMusic) { musicImage.sprite = musicOn; } else { musicImage.sprite = musicOff; } if (Vibration.canVibrate) { vibrationImage.sprite = vibrationOn; } else { vibrationImage.sprite = vibrationOff; } version.text = Application.version; }