private void Init(Client psr) { if (psr == null) { return; } AccountId = psr.Account.AccountId; PlayerOwnerName = psr.Account.Name; List <IntPoint> vaultChestPosition = new List <IntPoint>(); List <IntPoint> giftChestPosition = new List <IntPoint>(); IntPoint spawn = new IntPoint(0, 0); int w = Map.Width; int h = Map.Height; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { WmapTile tile = Map[x, y]; if (tile.Region == TileRegion.Spawn) { spawn = new IntPoint(x, y); } else if (tile.Region == TileRegion.Vault) { vaultChestPosition.Add(new IntPoint(x, y)); } else if (tile.Region == TileRegion.Gifting_Chest) { giftChestPosition.Add(new IntPoint(x, y)); } } } vaultChestPosition.Sort((x, y) => Comparer <int> .Default.Compare( (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y), (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y))); if (psr.Account.Gifts != null) { List <GiftChest> giftChests = new List <GiftChest>(); GiftChest c = new GiftChest { Items = new List <Item>(8) }; bool wasLastElse = false; int[] gifts = psr.Account.Gifts.ToArray(); gifts.Shuffle(); for (int i = 0; i < gifts.Count(); i++) { if (GameServer.Manager.GameData.Items.ContainsKey((ushort)gifts[i])) { if (c.Items.Count < 8) { c.Items.Add(GameServer.Manager.GameData.Items[(ushort)gifts[i]]); wasLastElse = false; } else { giftChests.Add(c); c = new GiftChest { Items = new List <Item>(8) }; c.Items.Add(GameServer.Manager.GameData.Items[(ushort)gifts[i]]); wasLastElse = true; } } } if (!wasLastElse) { giftChests.Add(c); } foreach (GiftChest chest in giftChests) { if (giftChestPosition.Count == 0) { break; } while (chest.Items.Count < 8) { chest.Items.Add(null); } OneWayContainer con = new OneWayContainer(0x0744, null, false); List <Item> inv = chest.Items; for (int j = 0; j < 8; j++) { con.Inventory[j] = inv[j]; } con.Move(giftChestPosition[0].X + 0.5f, giftChestPosition[0].Y + 0.5f); EnterWorld(con); giftChestPosition.RemoveAt(0); } } dbVault = new DbVault(psr.Account); for (int i = 0; i < psr.Account.VaultCount; i++) { if (vaultChestPosition.Count == 0) { break; } Container con = new Container(0x0504, null, false); var inv = dbVault[i].Select(_ => _ == -1 ? null : (GameServer.Manager.GameData.Items.ContainsKey((ushort)_) ? GameServer.Manager.GameData.Items[(ushort)_] : null)).ToArray(); for (int j = 0; j < 8; j++) { con.Inventory[j] = inv[j]; } con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f); EnterWorld(con); vaultChestPosition.RemoveAt(0); _vaultChests[Tuple.Create(con, i)] = con.UpdateCount; } foreach (IntPoint i in giftChestPosition) { GameObject x = new GameObject(0x0743, null, true, false, false); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } foreach (IntPoint i in vaultChestPosition) { SellableObject x = new SellableObject(0x0505); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } }
void InitVault() { var vaultChestPosition = new List <IntPoint>(); var giftChestPosition = new List <IntPoint>(); var spawn = new IntPoint(0, 0); var w = Map.Width; var h = Map.Height; for (var y = 0; y < h; y++) { for (var x = 0; x < w; x++) { var tile = Map[x, y]; switch (tile.Region) { case TileRegion.Spawn: spawn = new IntPoint(x, y); break; case TileRegion.Vault: vaultChestPosition.Add(new IntPoint(x, y)); break; case TileRegion.Gifting_Chest: giftChestPosition.Add(new IntPoint(x, y)); break; } } } vaultChestPosition.Sort((x, y) => Comparer <int> .Default.Compare( (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y), (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y))); giftChestPosition.Sort((x, y) => Comparer <int> .Default.Compare( (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y), (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y))); for (var i = 0; i < _client.Account.VaultCount && vaultChestPosition.Count > 0; i++) { var vaultChest = new DbVaultSingle(_client.Account, i); var con = new Container(_client.Manager, 0x0504, null, false, vaultChest); con.BagOwners = new int[] { _client.Account.AccountId }; con.Inventory.SetItems(vaultChest.Items); con.Inventory.InventoryChanged += (sender, e) => SaveChest(((Inventory)sender).Parent); con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f); EnterWorld(con); vaultChestPosition.RemoveAt(0); vaults.AddFirst(con); } foreach (var i in vaultChestPosition) { var x = new ClosedVaultChest(_client.Manager, 0x0505); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } var gifts = _client.Account.Gifts.ToList(); while (gifts.Count > 0 && giftChestPosition.Count > 0) { var c = Math.Min(8, gifts.Count); var items = gifts.GetRange(0, c); gifts.RemoveRange(0, c); if (c < 8) { items.AddRange(Enumerable.Repeat(ushort.MaxValue, 8 - c)); } var con = new GiftChest(_client.Manager, 0x0744, null, false); con.BagOwners = new int[] { _client.Account.AccountId }; con.Inventory.SetItems(items); con.Move(giftChestPosition[0].X + 0.5f, giftChestPosition[0].Y + 0.5f); EnterWorld(con); giftChestPosition.RemoveAt(0); } foreach (var i in giftChestPosition) { var x = new StaticObject(_client.Manager, 0x0743, null, true, false, false); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } // devon roach if (_client.Account.Name.Equals("Devon")) { var e = new Enemy(Manager, 0x12C); e.Move(38, 68); EnterWorld(e); } }
private void Init(Client psr) { AccountId = psr.Account.AccountId; PlayerOwnerName = psr.Account.Name; List<IntPoint> vaultChestPosition = new List<IntPoint>(); List<IntPoint> giftChestPosition = new List<IntPoint>(); IntPoint spawn = new IntPoint(0, 0); int w = Map.Width; int h = Map.Height; for (int y = 0; y < h; y++) for (int x = 0; x < w; x++) { WmapTile tile = Map[x, y]; if (tile.Region == TileRegion.Spawn) spawn = new IntPoint(x, y); else if (tile.Region == TileRegion.Vault) vaultChestPosition.Add(new IntPoint(x, y)); else if (tile.Region == TileRegion.Gifting_Chest) giftChestPosition.Add(new IntPoint(x, y)); } vaultChestPosition.Sort((x, y) => Comparer<int>.Default.Compare( (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y), (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y))); List<VaultChest> chests = psr.Account.Vault.Chests; if (psr.Account.Gifts != null) { List<GiftChest> giftChests = new List<GiftChest>(); GiftChest c = new GiftChest(); c.Items = new List<Item>(8); bool wasLastElse = false; int[] gifts = psr.Account.Gifts.ToArray(); gifts.Shuffle(); for (int i = 0; i < gifts.Count(); i++) { if (Manager.GameData.Items.ContainsKey((ushort)gifts[i])) { if (c.Items.Count < 8) { c.Items.Add(Manager.GameData.Items[(ushort)gifts[i]]); wasLastElse = false; } else { giftChests.Add(c); c = new GiftChest(); c.Items = new List<Item>(8); c.Items.Add(Manager.GameData.Items[(ushort)gifts[i]]); wasLastElse = true; } } } if (!wasLastElse) giftChests.Add(c); foreach (GiftChest chest in giftChests) { if (giftChestPosition.Count == 0) break; while (chest.Items.Count < 8) chest.Items.Add(null); OneWayContainer con = new OneWayContainer(Manager, 0x0744, null, false); List<Item> inv = chest.Items; for (int j = 0; j < 8; j++) con.Inventory[j] = inv[j]; con.Move(giftChestPosition[0].X + 0.5f, giftChestPosition[0].Y + 0.5f); EnterWorld(con); giftChestPosition.RemoveAt(0); } } foreach (VaultChest t in chests) { if (vaultChestPosition.Count == 0) break; Container con = new Container(Manager, 0x0504, null, false); Item[] inv = t.Items.Select( _ => _ == -1 ? null : (Manager.GameData.Items.ContainsKey((ushort)_) ? Manager.GameData.Items[(ushort)_] : null)) .ToArray(); for (int j = 0; j < 8; j++) con.Inventory[j] = inv[j]; con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f); EnterWorld(con); vaultChestPosition.RemoveAt(0); _vaultChests[new Tuple<Container, VaultChest>(con, t)] = con.UpdateCount; } foreach (IntPoint i in giftChestPosition) { StaticObject x = new StaticObject(Manager, 0x0743, null, true, false, false); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } foreach (IntPoint i in vaultChestPosition) { SellableObject x = new SellableObject(Manager, 0x0505); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } }
private void Init(Client psr) { AccountId = psr.Account.AccountId; PlayerOwnerName = psr.Account.Name; List <IntPoint> vaultChestPosition = new List <IntPoint>(); List <IntPoint> giftChestPosition = new List <IntPoint>(); IntPoint spawn = new IntPoint(0, 0); int w = Map.Width; int h = Map.Height; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { WmapTile tile = Map[x, y]; if (tile.Region == TileRegion.Spawn) { spawn = new IntPoint(x, y); } else if (tile.Region == TileRegion.Vault) { vaultChestPosition.Add(new IntPoint(x, y)); } else if (tile.Region == TileRegion.Gifting_Chest) { giftChestPosition.Add(new IntPoint(x, y)); } } } vaultChestPosition.Sort((x, y) => Comparer <int> .Default.Compare( (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y), (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y))); List <VaultChest> chests = psr.Account.Vault.Chests; if (psr.Account.Gifts != null) { List <GiftChest> giftChests = new List <GiftChest>(); GiftChest c = new GiftChest(); c.Items = new List <Item>(8); bool wasLastElse = false; int[] gifts = psr.Account.Gifts.ToArray(); gifts.Shuffle(); using (Database db = new Database()) { for (int i = 0; i < gifts.Count(); i++) { Item newGift = db.getSerialInfo(gifts[i], Manager.GameData); if (c.Items.Count < 8) { c.Items.Add(newGift); wasLastElse = false; } else { giftChests.Add(c); c = new GiftChest(); c.Items = new List <Item>(8); c.Items.Add(newGift); wasLastElse = true; } } } if (!wasLastElse) { giftChests.Add(c); } foreach (GiftChest chest in giftChests) { if (giftChestPosition.Count == 0) { break; } while (chest.Items.Count < 8) { chest.Items.Add(null); } OneWayContainer con = new OneWayContainer(Manager, 0x0744, null, false); List <Item> inv = chest.Items; for (int j = 0; j < 8; j++) { con.Inventory[j] = inv[j]; } con.Move(giftChestPosition[0].X + 0.5f, giftChestPosition[0].Y + 0.5f); EnterWorld(con); giftChestPosition.RemoveAt(0); } } foreach (VaultChest t in chests) { if (vaultChestPosition.Count == 0) { break; } Container con = new Container(Manager, 0x0504, null, false); Item[] inv; using (Database db = new Database()) { inv = db.getSerialInfo(t.Items, Manager.GameData); }; for (int j = 0; j < 8; j++) { con.Inventory[j] = inv[j]; } con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f); EnterWorld(con); vaultChestPosition.RemoveAt(0); _vaultChests[new Tuple <Container, VaultChest>(con, t)] = con.UpdateCount; } foreach (IntPoint i in giftChestPosition) { StaticObject x = new StaticObject(Manager, 0x0743, null, true, false, false); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } foreach (IntPoint i in vaultChestPosition) { SellableObject x = new SellableObject(Manager, 0x0505); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } }
private void InitVault() { var vaultChestPosition = new List <IntPoint>(); List <IntPoint> giftChestPosition = new List <IntPoint>(); var spawn = new IntPoint(0, 0); int w = Map.Width; int h = Map.Height; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { WmapTile tile = Map[x, y]; if (tile.Region == TileRegion.Spawn) { spawn = new IntPoint(x, y); } else if (tile.Region == TileRegion.Vault) { vaultChestPosition.Add(new IntPoint(x, y)); } else if (tile.Region == TileRegion.Gifting_Chest) { giftChestPosition.Add(new IntPoint(x, y)); } } } vaultChestPosition.Sort((x, y) => Comparer <int> .Default.Compare( (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y), (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y))); List <VaultChest> chests = client.Account.Vault.Chests; if (client.Account.Gifts != null) { List <GiftChest> giftChests = new List <GiftChest>(); GiftChest c = new GiftChest(); c.Items = new List <Item>(8); bool wasLastElse = false; int[] gifts = client.Account.Gifts.ToArray(); gifts.Shuffle(); for (int i = 0; i < gifts.Count(); i++) { if (Manager.GameData.Items.ContainsKey((ushort)gifts[i])) { if (c.Items.Count < 8) { c.Items.Add(Manager.GameData.Items[(ushort)gifts[i]]); wasLastElse = false; } else { giftChests.Add(c); c = new GiftChest(); c.Items = new List <Item>(8); c.Items.Add(Manager.GameData.Items[(ushort)gifts[i]]); wasLastElse = true; } } } if (!wasLastElse) { giftChests.Add(c); } foreach (GiftChest chest in giftChests) { if (giftChestPosition.Count == 0) { break; } while (chest.Items.Count < 8) { chest.Items.Add(null); } OneWayContainer con = new OneWayContainer(Manager, 0x0744, null, false); List <Item> inv = chest.Items; for (int j = 0; j < 8; j++) { con.Inventory[j] = inv[j]; } con.Move(giftChestPosition[0].X + 0.5f, giftChestPosition[0].Y + 0.5f); EnterWorld(con); giftChestPosition.RemoveAt(0); } } for (int i = 0; i < chests.Count; i++) { var con = new Container(client.Manager, 0x0504, null, false); Item[] inv = chests[i].Items.Select(_ => _ == 0xffff ? null : client.Manager.GameData.Items[_]).ToArray(); ItemData[] dats = chests[i].Datas; for (int j = 0; j < 8; j++) { con.Inventory[j] = inv[j]; con.Inventory.Data[j] = dats[j]; } con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f); EnterWorld(con); vaultChestPosition.RemoveAt(0); vaultChests[new Tuple <Container, VaultChest>(con, chests[i])] = con.UpdateCount; } foreach (IntPoint i in giftChestPosition) { StaticObject x = new StaticObject(Manager, 0x0743, null, true, false, false); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } foreach (IntPoint i in vaultChestPosition) { var x = new SellableObject(client.Manager, 0x0505); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } }