public void Destroy() { if (_target == null) { return; } if (_target.bufListDetail.GetActivatedBufList().Find((Predicate <BattleUnitBuf>)(x => x is BattleUnitBuf_Emotion_Latitia_Gift)) is BattleUnitBuf_Emotion_Latitia_Gift Gift) { Gift.Destroy(); } }
public static void Main(string[] args) { var me = Person.GetByReference("me"); var you = Person.GetByReference("you"); while (me.DoThinkAbout(you)) { if (Calendar.Today.CelebratedProfession == you.Profession) { try { Collection <Skill> myMainSkill = me .Skills .OrderByDescending(s => s.Profficency) .First(); Collection <Feeling> myMotivation = me.GetFeelings(you); Gift myGift = GiftFactory .CreateGiftAsync(me, myMainSkill, myMotivation) .Result; bool giftAccepted = myGift .SendToAsync(you) .Result; if (giftAccepted) { foreach (var feeling in me.GetFeelings(you)) { // TODO: remove validation if (!feeling.IsRated) { Console.WriteLine(feeling); } } } else { myGift.Destroy(); } } // Do I need to explain what I mean with "available"? catch (PersonNotAvailableException ex) { // May throw InvalidOperationException me.Ideas .RemoveAll(i => i.Contains(you)); } } } }