Example #1
0
 public Candle(GifAnimation inImage, int locX, int inID)
 {
     image           = inImage;
     location.X      = locX;
     location.Y      = 390;
     location.Width  = 32;
     location.Height = 64;
     id = inID;
 }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        ///
        protected override void LoadContent()
        {
            gameFont = Content.Load <SpriteFont>(@"Fonts\GameFont");
            x        = new Candle(lgCandle, 0, 0);
            Camera.WorldRectangle = new Rectangle(0, 0, 2291, 480);
            Camera.ViewPortWidth  = 1024;
            Camera.ViewPortHeight = 480;

            // Load the images
            background  = Content.Load <Texture2D>(@"Images\Castlevaniast1");
            background2 = Content.Load <Texture2D>(@"Images\stage2");
            lgCandle    = Content.Load <GifAnimation>(@"Images\LargeCandleGif");
            // Add music to game.
            Song song = Content.Load <Song>(@"Music\music");  // Put the name of your song in instead of "song_title"

            MediaPlayer.Play(song);

            for (int i = 0; i < num_candles; i++)
            {
                candles.Add(new Candle(lgCandle, candleLocX[i], i + 1));
            }

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Medusa
            medusa = Content.Load <GifAnimation>(@"Images\MedusaR");

            // Player
            trevor = Content.Load <Texture2D>(@"Images\trevorwalk");

            // Weapon(s)
            dagger = Content.Load <Texture2D>(@"Images\daggerR");

            // Skeleton
            skeleton = Content.Load <Texture2D>(@"Images\skeletons");
        }
Example #3
0
 private void CreateGifAnimation(MemoryStream memoryStream)
 {
     try
     {
         _gifAnimation = new GifAnimation();
         _gifAnimation.CreateGifAnimation(memoryStream);
         _gifAnimation.Stretch = Stretch;
         _gifAnimation.StretchDirection = StretchDirection;
         this.AddChild(_gifAnimation);
     }
     catch (Exception ex)
     {
         VMuktiAPI.VMuktiHelper.ExceptionHandler(ex, "CreateGifAnimation()--1", "Controls\\VMuktiGrid\\ImageAnim.cs");
     }
 }
Example #4
0
 private void DeletePreviousImage()
 {
     try
     {
         if (_image != null)
         {
             this.RemoveLogicalChild(_image);
             _image = null;
         }
         if (_gifAnimation != null)
         {
             this.RemoveLogicalChild(_gifAnimation);
             _gifAnimation = null;
         }
     }
     catch (Exception ex)
     {
         VMuktiAPI.VMuktiHelper.ExceptionHandler(ex, "DeletePreviousImage()", "Controls\\VMuktiGrid\\ImageAnim.cs");
     }
 }
Example #5
0
        static public void Load(ContentManager Content)
        {
            #region Avatar
            Avatar_Run_N    = Content.Load <GifAnimation>(@"Avatar\Avatar_Run_N");
            Avatar_Run_E    = Content.Load <GifAnimation>(@"Avatar\Avatar_Run_E");
            Avatar_Run_S    = Content.Load <GifAnimation>(@"Avatar\Avatar_Run_S");
            Avatar_Run_W    = Content.Load <GifAnimation>(@"Avatar\Avatar_Run_W");
            Avatar_Run_NE   = Content.Load <GifAnimation>(@"Avatar\Avatar_Run_NE");
            Avatar_Run_SE   = Content.Load <GifAnimation>(@"Avatar\Avatar_Run_SE");
            Avatar_Run_NW   = Content.Load <GifAnimation>(@"Avatar\Avatar_Run_NW");
            Avatar_Run_SW   = Content.Load <GifAnimation>(@"Avatar\Avatar_Run_SW");
            Avatar_Ready_N  = Content.Load <GifAnimation>(@"Avatar\Avatar_Ready_N");
            Avatar_Ready_E  = Content.Load <GifAnimation>(@"Avatar\Avatar_Ready_E");
            Avatar_Ready_S  = Content.Load <GifAnimation>(@"Avatar\Avatar_Ready_S");
            Avatar_Ready_W  = Content.Load <GifAnimation>(@"Avatar\Avatar_Ready_W");
            Avatar_Ready_NE = Content.Load <GifAnimation>(@"Avatar\Avatar_Ready_NE");
            Avatar_Ready_SE = Content.Load <GifAnimation>(@"Avatar\Avatar_Ready_SE");
            Avatar_Ready_NW = Content.Load <GifAnimation>(@"Avatar\Avatar_Ready_NW");
            Avatar_Ready_SW = Content.Load <GifAnimation>(@"Avatar\Avatar_Ready_SW");
            Avatar_Aim_N    = Content.Load <GifAnimation>(@"Avatar\Avatar_Aim_N");
            Avatar_Aim_E    = Content.Load <GifAnimation>(@"Avatar\Avatar_Aim_E");
            Avatar_Aim_S    = Content.Load <GifAnimation>(@"Avatar\Avatar_Aim_S");
            Avatar_Aim_W    = Content.Load <GifAnimation>(@"Avatar\Avatar_Aim_W");
            Avatar_Aim_NE   = Content.Load <GifAnimation>(@"Avatar\Avatar_Aim_NE");
            Avatar_Aim_SE   = Content.Load <GifAnimation>(@"Avatar\Avatar_Aim_SE");
            Avatar_Aim_NW   = Content.Load <GifAnimation>(@"Avatar\Avatar_Aim_NW");
            Avatar_Aim_SW   = Content.Load <GifAnimation>(@"Avatar\Avatar_Aim_SW");
            Avatar_Fire_N   = Content.Load <GifAnimation>(@"Avatar\Avatar_Fire_N");
            Avatar_Fire_E   = Content.Load <GifAnimation>(@"Avatar\Avatar_Fire_E");
            Avatar_Fire_S   = Content.Load <GifAnimation>(@"Avatar\Avatar_Fire_S");
            Avatar_Fire_W   = Content.Load <GifAnimation>(@"Avatar\Avatar_Fire_W");
            Avatar_Fire_NE  = Content.Load <GifAnimation>(@"Avatar\Avatar_Fire_NE");
            Avatar_Fire_SE  = Content.Load <GifAnimation>(@"Avatar\Avatar_Fire_SE");
            Avatar_Fire_NW  = Content.Load <GifAnimation>(@"Avatar\Avatar_Fire_NW");
            Avatar_Fire_SW  = Content.Load <GifAnimation>(@"Avatar\Avatar_Fire_SW");
            Avatar_Hold_N   = Content.Load <GifAnimation>(@"Avatar\Avatar_Hold_N");
            Avatar_Hold_E   = Content.Load <GifAnimation>(@"Avatar\Avatar_Hold_E");
            Avatar_Hold_S   = Content.Load <GifAnimation>(@"Avatar\Avatar_Hold_S");
            Avatar_Hold_W   = Content.Load <GifAnimation>(@"Avatar\Avatar_Hold_W");
            Avatar_Hold_NE  = Content.Load <GifAnimation>(@"Avatar\Avatar_Hold_NE");
            Avatar_Hold_SE  = Content.Load <GifAnimation>(@"Avatar\Avatar_Hold_SE");
            Avatar_Hold_NW  = Content.Load <GifAnimation>(@"Avatar\Avatar_Hold_NW");
            Avatar_Hold_SW  = Content.Load <GifAnimation>(@"Avatar\Avatar_Hold_SW");
            #endregion Avatar

            #region sounds
            ChargeSound     = Content.Load <SoundEffect>(@"Sounds\Charge");
            ChargeLoopSound = Content.Load <SoundEffect>(@"Sounds\ChargeLoop");
            FireGunSound    = Content.Load <SoundEffect>(@"Sounds\Fire");
            ClackSound      = Content.Load <SoundEffect>(@"Sounds\clack");
            PocketSound     = Content.Load <SoundEffect>(@"Sounds\pocket");
            ThwopSound      = Content.Load <SoundEffect>(@"Sounds\thwop");
            PlopSound       = Content.Load <SoundEffect>(@"Sounds\FingerPlop4");
            BumperSound     = Content.Load <SoundEffect>(@"Sounds\dup");
            #endregion

            #region textures
            instructionsImage = Content.Load <Texture2D>(@"Instructions");
            starImage         = Content.Load <Texture2D>(@"star");
            AimStickImage     = Content.Load <Texture2D>("AimStick");
            CrosshairImage    = Content.Load <Texture2D>("crosshair");
            bluePlanetImage   = Content.Load <Texture2D>(@"Balls\bluePlanet");
            NoiseBallImage    = Content.Load <Texture2D>(@"Balls\NoiseBall");
            CueBallImage      = Content.Load <Texture2D>(@"Balls\cueball");
            Ball1Image        = Content.Load <Texture2D>(@"Balls\1ball");
            Ball2Image        = Content.Load <Texture2D>(@"Balls\2ball");
            Ball3Image        = Content.Load <Texture2D>(@"Balls\3ball");
            Ball4Image        = Content.Load <Texture2D>(@"Balls\4ball");
            Ball5Image        = Content.Load <Texture2D>(@"Balls\5ball");
            Ball6Image        = Content.Load <Texture2D>(@"Balls\6ball");
            Ball7Image        = Content.Load <Texture2D>(@"Balls\7ball");
            Ball8Image        = Content.Load <Texture2D>(@"Balls\8ball");
            Ball9Image        = Content.Load <Texture2D>(@"Balls\9ball");
            Ball10Image       = Content.Load <Texture2D>(@"Balls\10ball");
            Ball11Image       = Content.Load <Texture2D>(@"Balls\11ball");
            Ball12Image       = Content.Load <Texture2D>(@"Balls\12ball");
            Ball13Image       = Content.Load <Texture2D>(@"Balls\13ball");
            Ball14Image       = Content.Load <Texture2D>(@"Balls\14ball");
            Ball15Image       = Content.Load <Texture2D>(@"Balls\15ball");
            TableImage        = Content.Load <Texture2D>(@"Table");
            #endregion

            ArielFont  = Content.Load <SpriteFont>("SpriteFont1");
            BodoniFont = Content.Load <SpriteFont>("SpriteFont2");
        }
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     back = Content.Load<GifAnimation>(@"background\sfz2-vega-animated");
 }
Example #7
0
 protected override void LoadContent()
 {
     spriteBatch         = new SpriteBatch(GraphicsDevice);
     back                = Content.Load <GifAnimation>(@"background\sfz2-vega-animated");
     backgroundRectangle = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height);
 }
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     back = Content.Load<GifAnimation>(@"background\sfz2-vega-animated");
     backgroundRectangle = new Rectangle(0, 0, Window.ClientBounds.Width,Window.ClientBounds.Height);
 }