void Awake() { gm = transform.GetComponentInParent<GhostMover> (); box = transform.GetChild (0); end = transform.GetChild (1); ogScale = box.localScale.y; }
void Start() { ghost = GetComponent<GhostMover>(); int startChains = Mathf.FloorToInt((ghost.maxDistance) / (chain.transform.localScale.x*0.85f))-1; for (int i = 0; i < startChains; i++) { Rigidbody2D rb = Instantiate<GameObject>(chain).GetComponent<Rigidbody2D>(); chainList.Add(rb); HingeJoint2D hinge = (i == 0) ? ghost.graveTransform.GetChild (0).GetComponent<HingeJoint2D>() : chainList[i-1].GetComponent<HingeJoint2D>(); hinge.connectedBody = rb; if (isLoop) rb.GetComponent<SpriteRenderer>().sprite = loopSprite; else rb.GetComponent<SpriteRenderer>().sprite = lineSprite; isLoop = !isLoop; } chainList [chainList.Count - 1].GetComponent<HingeJoint2D> ().connectedBody = transform.GetChild (0).GetChild (0).GetComponent<Rigidbody2D> (); }
private void frmPacman_Load(object sender, EventArgs e) { ImageCreater imageCreater = new ImageCreater(grpBox_GameScreen); thePacman = imageCreater.CreatePacman(); ghosts = imageCreater.CreateGhosts(); ordinaryFoods = imageCreater.CreateFoods(); mapObjectOperator = new MapObjectOperator(grpBox_GameScreen, ordinaryFoods); pacmanMover = new PacmanMover(thePacman, mapObjectOperator); ghostMovers = new GhostMover[ghosts.Length]; pacmanAI = new PacmanAIOperator(thePacman, ghosts, mapObjectOperator, 5, ordinaryFoods); for (int ghostRecorder = 0; ghostRecorder < ghosts.Length; ghostRecorder++) { ghostMovers[ghostRecorder] = new GhostMover(ghosts[ghostRecorder], mapObjectOperator); } LoadGhostMovementUtility(); LoadPacmanMovementUtility(); }
void Start() { gm = GameObject.Find ("Ghost").GetComponent<GhostMover> (); }