// Update is called once per frame void Update() { //カウントの判定 if (speedup) { MurataScript.GAGE(); //speedup = true;//5以上になったらtrue Debug.Log("参照したんご"); } futonpurge(); //移動 if (Input.GetKey("up")) { transform.position += transform.forward * speed * Time.deltaTime; } if (Input.GetKey("down")) { transform.position -= transform.forward * speed * Time.deltaTime; } if (Input.GetKey("right")) { transform.position += transform.right * speed * Time.deltaTime; } if (Input.GetKey("left")) { transform.position -= transform.right * speed * Time.deltaTime; } }
// Update is called once per frame void Update() { //ダメージ受けたら(仮) //if (Input.GetKey(KeyCode.Space)) //{ // DamageFlg = true; //} //if (DamageFlg==false) //{ // //Move(); //} //if (DamageFlg == true) //{ // StartCoroutine("GetDamage"); //} //カウントの判定 if (speedup) { MurataScript.GAGE(); } futonpurge(); }