public static bool operator==(GfVec2d lhs, GfVec2d rhs) { // The Swig binding glue will re-enter this operator comparing to null, so // that case must be handled explicitly to avoid an infinite loop. This is still // not great, since it crosses the C#/C++ barrier twice. A better approache might // be to return a simple value from C++ that can be compared in C#. bool lnull = lhs as object == null; bool rnull = rhs as object == null; return((lnull == rnull) && ((lnull && rnull) || GfVec2d.Equals(lhs, rhs))); }
override public bool Equals(object rhs) { return(GfVec2d.Equals(this, rhs as GfVec2d)); }