public GetUserStatesResult GetUserStates(GetUserStatesRequest request) { return new GetUserStatesResult { Result = new ServiceResult<UserStatesAndTimestamp> { Data = new UserStatesAndTimestamp { UserStateList = new List<UserState> { new UserState { OwnType = 0, Value = 0, StateName = "StateName", StateType = 0 } }, TimeStamp = DateTime.Now, User = new UserId { Id = 1 }, Nickname = "Nickname" } } }; }
public GetUserStatesResult GetUserStates(GetUserStatesRequest request) { return(new GetUserStatesResult { Result = new ServiceResult <UserStatesAndTimestamp> { Data = new UserStatesAndTimestamp { UserStateList = new List <UserState> { new UserState // Level progress { OwnType = 0, Value = 20, // TODO: Increasing this will make a broken research panel pop up. StateName = "", StateType = 1 }, new UserState // Credits { OwnType = 0, Value = 999999, StateName = "", StateType = 2 }, new UserState // Gold { OwnType = 0, Value = 999999, StateName = "", StateType = 3 }, new UserState // Level { OwnType = 0, Value = 2, StateName = "", StateType = 9 }, new UserState // Account rename tokens { OwnType = 0, Value = 0, StateName = "account_rename_token", StateType = 12 }, new UserState // Class select tokens { OwnType = 0, Value = 2, StateName = "class_select_token", StateType = 12 }, new UserState { OwnType = 0, Value = 0, StateName = "armor_loadout_0", StateType = 0 }, new UserState { OwnType = 2, Value = 1, StateName = "armor_loadout_1", StateType = 0 }, new UserState { OwnType = 1, Value = 0, StateName = "armor_loadout_2", StateType = 0 }, new UserState { OwnType = 2, Value = 0, StateName = "armor_loadout_3", StateType = 0 }, new UserState { OwnType = 0, Value = 0, StateName = "armor_loadout_4", StateType = 0 }, new UserState { OwnType = 0, Value = 0, StateName = "weapon_loadout_0", StateType = 0 }, new UserState { OwnType = 0, Value = 0, StateName = "weapon_loadout_1", StateType = 0 }, new UserState { OwnType = 0, Value = 0, StateName = "weapon_loadout_2", StateType = 0 }, new UserState { OwnType = 0, Value = 0, StateName = "weapon_loadout_3", StateType = 0 }, new UserState { OwnType = 0, Value = 0, StateName = "weapon_loadout_4", StateType = 0 } }, TimeStamp = DateTime.Now, User = new UserId { Id = 1 }, Nickname = "Nickname" } } }); }