/// <summary>
 /// Returns a pointer.
 /// </summary>
 /// <param name="pname">The Pointer name to retrive.</param>
 /// <param name="ptr"></param>
 public static void GetPointerv(GetPointerName pname, out IntPtr ptr)
 {
     //IntPtr tmpptr = IntPtr.Zero;
     //Delegates.glGetPointerv(pname, out tmpptr);
     //ptr = tmpptr;
     Delegates.glGetPointerv(pname, out ptr);
 }
Example #2
0
        /// <summary>
        /// Retrives pointer info for a VAO?
        /// </summary>
        /// <param name="vaobj">id of VertexArrayObject to query</param>
        /// <param name="pname"></param>
        /// <returns></returns>
        public static IntPtr GetVertexArrayPointervEXT(uint vaobj, GetPointerName pname)
        {
            IntPtr ptr = IntPtr.Zero;

            Delegates.glGetVertexArrayPointervEXT(vaobj, pname, ref ptr);
            return(ptr);
        }
Example #3
0
 public static void GetVertexArrayPointeri_vEXT(uint vaobj, uint index, GetPointerName pname, out IntPtr ptr)
 {
     Delegates.glGetVertexArrayPointeri_vEXT(vaobj, index, pname, out ptr);
 }
Example #4
0
 /// <summary>
 /// Retrives pointer info for a VAO?
 /// </summary>
 /// <param name="vaobj">id of VertexArrayObject to query</param>
 /// <param name="pname"></param>
 /// <param name="ptr"></param>
 public static void GetVertexArrayPointervEXT(uint vaobj, GetPointerName pname, ref IntPtr ptr)
 {
     Delegates.glGetVertexArrayPointervEXT(vaobj, pname, ref ptr);
 }
 public static void GetVertexArrayPointeri_vEXT(uint vaobj, uint index, GetPointerName pname, out IntPtr ptr)
 {
     Delegates.glGetVertexArrayPointeri_vEXT(vaobj, index, pname, out ptr);
 }
 /// <summary>
 /// Retrives pointer info for a VAO?
 /// </summary>
 /// <param name="vaobj">id of VertexArrayObject to query</param>
 /// <param name="pname"></param>
 /// <returns></returns>
 public static IntPtr GetVertexArrayPointervEXT(uint vaobj, GetPointerName pname)
 {
     IntPtr ptr = IntPtr.Zero;
     Delegates.glGetVertexArrayPointervEXT(vaobj, pname, ref ptr);
     return ptr;
 }
 /// <summary>
 /// Retrives pointer info for a VAO?
 /// </summary>
 /// <param name="vaobj">id of VertexArrayObject to query</param>
 /// <param name="pname"></param>
 /// <param name="ptr"></param>
 public static void GetVertexArrayPointervEXT(uint vaobj, GetPointerName pname, ref IntPtr ptr)
 {
     Delegates.glGetVertexArrayPointervEXT(vaobj, pname, ref ptr);
 }
 /// <summary>
 /// Returns a pointer.
 /// </summary>
 /// <param name="pname">The Pointer name to retrive.</param>
 /// <param name="ptr"></param>
 public static void GetPointerv(GetPointerName pname, out IntPtr ptr)
 {
     //IntPtr tmpptr = IntPtr.Zero;
     //Delegates.glGetPointerv(pname, out tmpptr);
     //ptr = tmpptr;
     Delegates.glGetPointerv(pname, out ptr);
 }