Example #1
0
    IEnumerator ConnectToGetLevelupReward(Action successCallback, Action failCallback, int multiple)
    {
        isConnecting = true;
        OnConnectingServer();
        List <IMultipartFormSection> iparams = new List <IMultipartFormSection>();

        if (!string.IsNullOrEmpty(deviceID))
        {
            iparams.Add(new MultipartFormDataSection("device_id", deviceID));
        }
        iparams.Add(new MultipartFormDataSection("uuid", Save.data.uuid));
        iparams.Add(new MultipartFormDataSection("double", multiple.ToString()));
        UnityWebRequest www = UnityWebRequest.Post(getdata_uri_dic[Server_RequestType.GetLevelUpReward], iparams);

        yield return(www.SendWebRequest());

        isConnecting = false;
        if (www.isNetworkError || www.isHttpError)
        {
            OnConnectServerFail();
            failCallback?.Invoke();
        }
        else
        {
            OnConnectServerSuccess();
            string downText = www.downloadHandler.text;
            if (downText == "-1" || downText == "-2" || downText == "-3" || downText == "-4" || downText == "-5" || downText == "-6")
            {
                ShowConnectErrorTip(downText);
                failCallback?.Invoke();
            }
            else
            {
                GetLevelupRewardReceiveData receiveData = JsonMapper.ToObject <GetLevelupRewardReceiveData>(downText);
                Save.data.allData.user_panel.user_tickets = receiveData.user_tickets;
                Save.data.allData.user_panel.user_level   = receiveData.user_level;
                Save.data.allData.user_panel.user_double  = receiveData.user_double;
                Save.data.allData.user_panel.next_double  = receiveData.next_double;
                Save.data.allData.user_panel.level_exp    = receiveData.level_exp;
                Save.data.allData.user_panel.user_exp     = receiveData.user_exp;
                Save.data.allData.user_panel.title_list   = receiveData.title_list;
                Save.data.allData.user_panel.next_level   = receiveData.next_level;
                successCallback?.Invoke();
            }
        }
        www.Dispose();
    }
Example #2
0
    private IEnumerator ConnectToServerThread(Server_RequestType _RequestType, Action _ServerResponseOkCallback, Action _ServerResponseErrorCallback, Action _NetworkErrorCallback, bool _ShowConnectingWindow, params string[] _Args)
    {
        List <IMultipartFormSection> iparams = new List <IMultipartFormSection>();

        #region request uuid
        if (string.IsNullOrEmpty(Save.data.uuid))
        {
            UnityWebRequest requestUUID = UnityWebRequest.Get(getdata_uri_dic[Server_RequestType.GetUUID]);
            yield return(requestUUID.SendWebRequest());

            if (requestUUID.isNetworkError || requestUUID.isHttpError)
            {
                OnConnectServerFail();
                _NetworkErrorCallback?.Invoke();
            }
            else
            {
                string downText = requestUUID.downloadHandler.text;
                Save.data.uuid = downText;
            }
            requestUUID.Dispose();
        }
        #endregion
        iparams.Add(new MultipartFormDataSection("uuid", Save.data.uuid));
        if (!string.IsNullOrEmpty(adID))
        {
            Save.data.adid = adID;
            iparams.Add(new MultipartFormDataSection("device_id", adID));
        }
        switch (_RequestType)
        {
        case Server_RequestType.AllData:
            #region request country
            if (string.IsNullOrEmpty(localCountry))
            {
                UnityWebRequest requestCountry = UnityWebRequest.Get(getdata_uri_dic[Server_RequestType.GetLocalCountry]);
                yield return(requestCountry.SendWebRequest());

                if (requestCountry.isNetworkError || requestCountry.isHttpError)
                {
                    OnConnectServerFail();
                    _NetworkErrorCallback?.Invoke();
                }
                else
                {
                    string           downText    = requestCountry.downloadHandler.text;
                    LocalCountryData countryData = JsonMapper.ToObject <LocalCountryData>(downText);
                    localCountry = countryData.country.ToLower();
                }
                requestCountry.Dispose();
            }
            #endregion
            iparams.Add(new MultipartFormDataSection("app_name", Bi_name));
            iparams.Add(new MultipartFormDataSection("country", localCountry));
            iparams.Add(new MultipartFormDataSection("ad_ios", Platform));
            break;

        case Server_RequestType.TaskData:
            iparams.Add(new MultipartFormDataSection("app_name", Bi_name));
            break;

        case Server_RequestType.ClickSlotsCard:
            iparams.Add(new MultipartFormDataSection("lucky_id", _Args[0]));
            break;

        case Server_RequestType.GetSlotsReward:
            iparams.Add(new MultipartFormDataSection("reward_type", _Args[0]));   //获得奖励类型
            iparams.Add(new MultipartFormDataSection("reward_num", _Args[1]));    //获得奖励数量
            break;

        case Server_RequestType.FinishTask:
            iparams.Add(new MultipartFormDataSection("task_id", _Args[0]));
            iparams.Add(new MultipartFormDataSection("double", _Args[1]));    //是否双倍
            break;

        case Server_RequestType.BuyTickets:
            iparams.Add(new MultipartFormDataSection("reward_type", _Args[0]));    //是否是看广告购买
            break;

        case Server_RequestType.WatchRvEvent:
            break;

        case Server_RequestType.BindPaypal:
            iparams.Add(new MultipartFormDataSection("paypal", _Args[0]));
            break;

        case Server_RequestType.Cashout:
            iparams.Add(new MultipartFormDataSection("app_name", Bi_name));
            iparams.Add(new MultipartFormDataSection("withdrawal_type", _Args[0])); //提现消耗类型
            iparams.Add(new MultipartFormDataSection("withdrawal", _Args[1]));      //提现消耗数量
            iparams.Add(new MultipartFormDataSection("doller", _Args[2]));          //提现现金数量
            break;

        case Server_RequestType.GetLocalCountry:
            Master.Instance.ShowTip("Error code : can not use this connecting.");
            isConnecting = false;
            OnConnectServerSuccess();
            yield break;

        case Server_RequestType.OpenBettingPrize:
            break;

        case Server_RequestType.ChangeHead_Name:
            if (!string.IsNullOrEmpty(_Args[0]))
            {
                iparams.Add(new MultipartFormDataSection("title_id", _Args[0]));    //新头像id
            }
            if (!string.IsNullOrEmpty(_Args[1]))
            {
                iparams.Add(new MultipartFormDataSection("user_name", _Args[1]));    //新名字
            }
            break;

        case Server_RequestType.GetLevelUpReward:
            iparams.Add(new MultipartFormDataSection("double", _Args[0]));    //升级奖励倍数
            break;

        case Server_RequestType.GetNewPlayerReward:
            iparams.Add(new MultipartFormDataSection("double", _Args[0]));    //奖励倍数,默认1
            break;

        case Server_RequestType.GetUUID:
            Master.Instance.ShowTip("Error code : can not use this connecting.");
            isConnecting = false;
            OnConnectServerSuccess();
            yield break;

        case Server_RequestType.GetCashoutRecordList:
            break;

        default:
            break;
        }
        if (_ShowConnectingWindow)
        {
            OnConnectingServer();
        }
        UnityWebRequest www = UnityWebRequest.Post(getdata_uri_dic[_RequestType], iparams);
        yield return(www.SendWebRequest());

        isConnecting = false;
        if (www.isNetworkError || www.isHttpError)
        {
            OnConnectServerFail();
            _NetworkErrorCallback?.Invoke();
        }
        else
        {
            OnConnectServerSuccess();
            string downText = www.downloadHandler.text;
            www.Dispose();
            if (int.TryParse(downText, out int errorcode) && errorcode < 0)
            {
                ShowConnectErrorTip(downText);
                _ServerResponseErrorCallback?.Invoke();
            }
            else
            {
                switch (_RequestType)
                {
                case Server_RequestType.AllData:
                    AllData allData = JsonMapper.ToObject <AllData>(downText);
                    Save.data.allData = allData;
                    Save.data.uuid    = string.IsNullOrEmpty(allData.user_uuid) ? Save.data.uuid : allData.user_uuid;
                    Ads._instance.InitFyber(allData.user_uuid);
                    break;

                case Server_RequestType.TaskData:
                    AllData_TaskData taskData = JsonMapper.ToObject <AllData_TaskData>(downText);
                    Save.data.allData.lucky_schedule = taskData;
                    break;

                case Server_RequestType.ClickSlotsCard:
                    AllData_SlotsState slotsStateData = JsonMapper.ToObject <AllData_SlotsState>(downText);
                    Save.data.allData.lucky_status = slotsStateData;
                    break;

                case Server_RequestType.GetSlotsReward:
                    PlayerGetSlotsRewardReceiveData receiveSlotsRewardData = JsonMapper.ToObject <PlayerGetSlotsRewardReceiveData>(downText);
                    int slotsRewardType = int.Parse(_Args[0]);
                    //int slotsRewardNum = int.Parse(_Args[1]);
                    if (slotsRewardType == 0)
                    {
                        Save.data.allData.user_panel.user_gold      = receiveSlotsRewardData.user_gold;
                        Save.data.allData.user_panel.user_gold_live = receiveSlotsRewardData.user_gold_live;
                    }
                    else if (slotsRewardType == 2)
                    {
                        Save.data.allData.user_panel.user_doller      = receiveSlotsRewardData.user_doller;
                        Save.data.allData.user_panel.user_doller_live = receiveSlotsRewardData.user_doller_live;
                    }
                    else
                    {
                        Save.data.allData.user_panel.user_tickets = receiveSlotsRewardData.user_tickets;
                    }
                    break;

                case Server_RequestType.FinishTask:
                    PlayerFinishTaskReceiveData receiveFinishTaskData = JsonMapper.ToObject <PlayerFinishTaskReceiveData>(downText);
                    int length = _Args.Length;
                    for (int i = 2; i < length; i++)    //0为任务id,1为是否双倍
                    {
                        Reward taskChangeTokenType = (Reward)Enum.Parse(typeof(Reward), _Args[i]);
                        switch (taskChangeTokenType)
                        {
                        case Reward.Gold:
                            Save.data.allData.user_panel.user_gold      = receiveFinishTaskData.user_gold;
                            Save.data.allData.user_panel.user_gold_live = receiveFinishTaskData.user_gold_live;
                            break;

                        case Reward.Cash:
                            Save.data.allData.user_panel.user_doller      = receiveFinishTaskData.user_doller;
                            Save.data.allData.user_panel.user_doller_live = receiveFinishTaskData.user_doller_live;
                            break;

                        case Reward.Ticket:
                            Save.data.allData.user_panel.user_tickets = receiveFinishTaskData.user_tickets;
                            break;

                        default:
                            Debug.LogError("错误的任务完成变动类型");
                            break;
                        }
                    }
                    break;

                case Server_RequestType.BuyTickets:
                    PlayerBuyTicketReceiveData receiveBuyTicketsData = JsonMapper.ToObject <PlayerBuyTicketReceiveData>(downText);
                    int isRv = int.Parse(_Args[0]);
                    if (isRv == 1)
                    {
                        Save.data.allData.user_panel.user_tickets = receiveBuyTicketsData.user_tickets;
                    }
                    else
                    {
                        Save.data.allData.user_panel.user_gold      = receiveBuyTicketsData.user_gold;
                        Save.data.allData.user_panel.user_gold_live = receiveBuyTicketsData.user_gold_live;
                        Save.data.allData.user_panel.user_tickets   = receiveBuyTicketsData.user_tickets;
                    }
                    break;

                case Server_RequestType.WatchRvEvent:
                    break;

                case Server_RequestType.BindPaypal:
                    PlayerBindPaypalReceiveData paypalData = JsonMapper.ToObject <PlayerBindPaypalReceiveData>(downText);
                    Save.data.allData.user_panel.user_paypal = paypalData.user_paypal;
                    break;

                case Server_RequestType.Cashout:
                    PlayerCashoutReceiveData receiveCashoutData = JsonMapper.ToObject <PlayerCashoutReceiveData>(downText);
                    CashoutType cashoutType = (CashoutType)int.Parse(_Args[0]);
                    switch (cashoutType)
                    {
                    case CashoutType.PT:
                        Save.data.allData.fission_info.live_balance = receiveCashoutData.user_coin_live;
                        break;

                    case CashoutType.Cash:
                        Save.data.allData.user_panel.user_doller_live = receiveCashoutData.user_doller_live;
                        break;

                    case CashoutType.Gold:
                        Save.data.allData.user_panel.user_gold_live = receiveCashoutData.user_gold_live;
                        break;
                    }
                    break;

                case Server_RequestType.GetLocalCountry:
                    throw new ArgumentNullException("can not use this connecting.");

                case Server_RequestType.OpenBettingPrize:
                    Save.data.allData.day_flag = true;
                    break;

                case Server_RequestType.ChangeHead_Name:
                    if (!string.IsNullOrEmpty(_Args[0]))
                    {
                        Save.data.allData.user_panel.user_title = int.Parse(_Args[0]);
                    }
                    if (!string.IsNullOrEmpty(_Args[1]))
                    {
                        Save.data.allData.user_panel.user_name = _Args[1];
                    }
                    break;

                case Server_RequestType.GetLevelUpReward:
                    GetLevelupRewardReceiveData receiveLevelupData = JsonMapper.ToObject <GetLevelupRewardReceiveData>(downText);
                    Save.data.allData.user_panel.user_tickets = receiveLevelupData.user_tickets;
                    Save.data.allData.user_panel.user_level   = receiveLevelupData.user_level;
                    Save.data.allData.user_panel.user_double  = receiveLevelupData.user_double;
                    Save.data.allData.user_panel.next_double  = receiveLevelupData.next_double;
                    Save.data.allData.user_panel.level_exp    = receiveLevelupData.level_exp;
                    Save.data.allData.user_panel.user_exp     = receiveLevelupData.user_exp;
                    Save.data.allData.user_panel.title_list   = receiveLevelupData.title_list;
                    Save.data.allData.user_panel.next_level   = receiveLevelupData.next_level;
                    break;

                case Server_RequestType.GetNewPlayerReward:
                    GetNewPlayerRewardReceiveData receiveNewPlayerData = JsonMapper.ToObject <GetNewPlayerRewardReceiveData>(downText);
                    Save.data.allData.user_panel.user_doller_live = receiveNewPlayerData.user_doller_live;
                    break;

                case Server_RequestType.GetUUID:
                    throw new ArgumentNullException("can not use this connecting.");

                case Server_RequestType.GetCashoutRecordList:
                    AllData_CashoutRecordData casoutRecordData = JsonMapper.ToObject <AllData_CashoutRecordData>(downText);
                    Save.data.allData.lucky_record = casoutRecordData;
                    break;

                default:
                    break;
                }
                _ServerResponseOkCallback?.Invoke();
            }
        }
    }