public void getCharacterInfo() { GameObject character = this.gameObject; characterMesh = this.GetComponent <SkinnedMeshRenderer>(); if (characterMesh == null) { characterMeshRend = this.GetComponent <MeshRenderer>(); } colors = GetLevelsGradient.GetLevelsGradientFromMap(map); if (characterMesh == null) { characterMats = characterMeshRend.materials; } else { characterMats = characterMesh.materials; } }
// Use this for initialization void Start() { colorsGradient = GetLevelsGradient.GetLevelsGradientFromMap(Map); hits = new List <ParticleCollisionEvent> (); }
void setUp() { sky = Shader.Find("Skybox/Procedural"); material = new Material(sky); colors = GetLevelsGradient.GetLevelsGradientFromMap(map); }