Example #1
0
    public void getCharacterInfo()
    {
        GameObject character = this.gameObject;

        characterMesh = this.GetComponent <SkinnedMeshRenderer>();
        if (characterMesh == null)
        {
            characterMeshRend = this.GetComponent <MeshRenderer>();
        }
        colors = GetLevelsGradient.GetLevelsGradientFromMap(map);
        if (characterMesh == null)
        {
            characterMats = characterMeshRend.materials;
        }
        else
        {
            characterMats = characterMesh.materials;
        }
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        colorsGradient = GetLevelsGradient.GetLevelsGradientFromMap(Map);

        hits = new  List <ParticleCollisionEvent> ();
    }
 void setUp()
 {
     sky      = Shader.Find("Skybox/Procedural");
     material = new Material(sky);
     colors   = GetLevelsGradient.GetLevelsGradientFromMap(map);
 }